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(+) What would you want for 5e Planescape?
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<blockquote data-quote="RealAlHazred" data-source="post: 8411766" data-attributes="member: 25818"><p>Technically, none of the factions in 2E Planescape were any part of the government. The government of Sigil is one woman, the Lady of Pain. Everybody else who says they run anything is just a monkey claiming power that they haven't been given, and hoping they don't do anything that displeases her. She doesn't exactly make pronouncements or proclamations; people just try to interpret what got the <em>last guy</em> mazed, and promulgate this information in their favored way: make a "law" and send your bully-boys to enforce it, usually, or share the knowledge through magical means, or whatever. I've always loved that part of it. Like, nobody <em>told</em> anybody that they had to leave the dabuses alone; but everybody who's interfered with them got mazed shortly afterwards and now they know to keep their distance.</p><p></p><p>Factions have the advantage that they're organizations, so if I decide the Lady of Pain wants slavery to end, and my Faction members agree, then we can try to enforce that law. And if everybody else would go along, it would all be fine since the Lady probably doesn't care much one way or another what those silly mortals are doing. But the nature of Sigil being what it is, there is always somebody who disagrees. With everything. And, in some corner of the multiverse, everybody is correct, even the people who are wrong. So Factions fight about stuff, and eventually each Faction figures out the hill it will die on and focuses on that. For some factions, it's quasigovernmental stuff.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8411766, member: 25818"] Technically, none of the factions in 2E Planescape were any part of the government. The government of Sigil is one woman, the Lady of Pain. Everybody else who says they run anything is just a monkey claiming power that they haven't been given, and hoping they don't do anything that displeases her. She doesn't exactly make pronouncements or proclamations; people just try to interpret what got the [I]last guy[/I] mazed, and promulgate this information in their favored way: make a "law" and send your bully-boys to enforce it, usually, or share the knowledge through magical means, or whatever. I've always loved that part of it. Like, nobody [I]told[/I] anybody that they had to leave the dabuses alone; but everybody who's interfered with them got mazed shortly afterwards and now they know to keep their distance. Factions have the advantage that they're organizations, so if I decide the Lady of Pain wants slavery to end, and my Faction members agree, then we can try to enforce that law. And if everybody else would go along, it would all be fine since the Lady probably doesn't care much one way or another what those silly mortals are doing. But the nature of Sigil being what it is, there is always somebody who disagrees. With everything. And, in some corner of the multiverse, everybody is correct, even the people who are wrong. So Factions fight about stuff, and eventually each Faction figures out the hill it will die on and focuses on that. For some factions, it's quasigovernmental stuff. [/QUOTE]
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