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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you want for a *new* 5E campaign world?
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<blockquote data-quote="Mercurius" data-source="post: 6098890" data-attributes="member: 59082"><p>I'd like to see a stronger meta-setting, one that can incorporate countless possible worlds. The 4E Astral Sea, as a kind of Planescape-Spelljammer hybrid, is a good starting point and I think one of the most under-appreciated aspects of the 4E milieu. Use that as the meta-setting, and then design individual worlds within that context, and even create an online platform for the community to post worlds.</p><p></p><p>But of course that's more of a paragon/epic setting, so you'd still need to have a starting fantasy world. While I love exotic settings like Talislanta or specific theme settings like Dark Sun, I think the best core setting for D&D is still the "vanilla fantasy" setting. The key is doing it well, and having strongly themed regions that embody archetypal domains of fantasy: vast monster-infested northern wilderness littered with countless ruins from a long-fallen civilization; magic-rich and exotic desert kingdoms; lush green forests with hidden secrets; inner sea with pirate isles; etc.</p><p></p><p>Sound like the Forgotten Realms or Golarion or Greyhawk? Sure. But that's the idea. The key, though, would be to tweak it a bit - different details, stories, deities, etc, to give it a freshness. Flavor it up a bit. Don't rely too much on real world analogues, but don't shy away from classic tropes and don't do silly things like horse-riding dwarven nomads that bust cliches just for the sake of busting cliches, but in the end just destroy a mythic archetype.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6098890, member: 59082"] I'd like to see a stronger meta-setting, one that can incorporate countless possible worlds. The 4E Astral Sea, as a kind of Planescape-Spelljammer hybrid, is a good starting point and I think one of the most under-appreciated aspects of the 4E milieu. Use that as the meta-setting, and then design individual worlds within that context, and even create an online platform for the community to post worlds. But of course that's more of a paragon/epic setting, so you'd still need to have a starting fantasy world. While I love exotic settings like Talislanta or specific theme settings like Dark Sun, I think the best core setting for D&D is still the "vanilla fantasy" setting. The key is doing it well, and having strongly themed regions that embody archetypal domains of fantasy: vast monster-infested northern wilderness littered with countless ruins from a long-fallen civilization; magic-rich and exotic desert kingdoms; lush green forests with hidden secrets; inner sea with pirate isles; etc. Sound like the Forgotten Realms or Golarion or Greyhawk? Sure. But that's the idea. The key, though, would be to tweak it a bit - different details, stories, deities, etc, to give it a freshness. Flavor it up a bit. Don't rely too much on real world analogues, but don't shy away from classic tropes and don't do silly things like horse-riding dwarven nomads that bust cliches just for the sake of busting cliches, but in the end just destroy a mythic archetype. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you want for a *new* 5E campaign world?
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