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General Tabletop Discussion
*Dungeons & Dragons
What would you want for a *new* 5E campaign world?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6100137" data-attributes="member: 82106"><p>Hehe. </p><p></p><p>I think there are of course certain things that would go with the Young World trope, but that's the idea. We HAVE generic fantasy. I couldn't even begin to touch WoG or FR in terms of depth of material or detail, so if you want generic fantasy IMHO those are the products for you. If there are elements of them you don't like, or you have tired of whatever meta-plot they offer, just edit that stuff out. Golarion, Midgaard, Mystara, etc etc etc etc offer more options that are all minor variations on the same theme.</p><p></p><p>The Young World would simply offer a whole different sort of game, which is the only point of a new setting. Nor is it IMHO as limited as you might think. Its a new world, but that doesn't mean there has NEVER been anything going before. Remember "Land of the Lost"? The Sleestak, the pyramids, etc, there was plenty of "dungeon" sort of stuff going on there. You can do all sorts of things. OTOH you can do things that no other setting can do. You'll probably never have urban adventure or court intrigue show up in such a setting (unless it happens on some other plane of existence or something) but you could certainly work in most traditional adventure module type setups in some form or other, just with a bit different fluff and some creative twists. At least the players might feel like they weren't just recapitulating the game they played in 1980!!!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6100137, member: 82106"] Hehe. I think there are of course certain things that would go with the Young World trope, but that's the idea. We HAVE generic fantasy. I couldn't even begin to touch WoG or FR in terms of depth of material or detail, so if you want generic fantasy IMHO those are the products for you. If there are elements of them you don't like, or you have tired of whatever meta-plot they offer, just edit that stuff out. Golarion, Midgaard, Mystara, etc etc etc etc offer more options that are all minor variations on the same theme. The Young World would simply offer a whole different sort of game, which is the only point of a new setting. Nor is it IMHO as limited as you might think. Its a new world, but that doesn't mean there has NEVER been anything going before. Remember "Land of the Lost"? The Sleestak, the pyramids, etc, there was plenty of "dungeon" sort of stuff going on there. You can do all sorts of things. OTOH you can do things that no other setting can do. You'll probably never have urban adventure or court intrigue show up in such a setting (unless it happens on some other plane of existence or something) but you could certainly work in most traditional adventure module type setups in some form or other, just with a bit different fluff and some creative twists. At least the players might feel like they weren't just recapitulating the game they played in 1980!!! [/QUOTE]
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*Dungeons & Dragons
What would you want for a *new* 5E campaign world?
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