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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you want for a *new* 5E campaign world?
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<blockquote data-quote="karolusb" data-source="post: 6103945" data-attributes="member: 83359"><p>I love what you say, and vehemently disagree with all of it (only for the purposes of this thread). He didn't say the new setting had to be the default setting. I think we have plenty of default settings. Merely that it had to be new. I am the guy who tracks climate patterns, currency debasement, the effect that having a longer orbit has on culture and growing cycles. And I can tell you in my entire life, I have never GMed for anyone (anyone, ever) who cared. As I am about to explain how the surplus barley yield in the area. . . (no must stop, even though I have this big smile on my face, players rolling eyes, they don't care, they were just complaining that mead was too expensive). Setting as hook is what I would spend money on. Or really awesome maps. If you gave me really awesome maps with nothing else (no country names, no explicit culture parallels) I would but it. But when you give me your interpretation of lunar influence on the development of longstanding trade routes, I probably won't agree with your math anyway, so I would have to rework it, at which point all you did was sell me a map (and probably a tiny map with a huge amount of verbiage I don't need, as opposed to a wall sized supermap). </p><p></p><p>I would probably like something that gave me a local but rich flavor (Moorish Spain inspired might work for me, or pirates, or Moorish pirates, hmm Moorish pirates), or something with meaty but non-silly localized (in a game context) mechanics (ala birthright, red steel, blackmoor etc., sadly two of my three examples were kinda silly, but you get the idea). So that I could have an optional "module" related to the world, but not mandatory, that would add an extra dimension of play.</p></blockquote><p></p>
[QUOTE="karolusb, post: 6103945, member: 83359"] I love what you say, and vehemently disagree with all of it (only for the purposes of this thread). He didn't say the new setting had to be the default setting. I think we have plenty of default settings. Merely that it had to be new. I am the guy who tracks climate patterns, currency debasement, the effect that having a longer orbit has on culture and growing cycles. And I can tell you in my entire life, I have never GMed for anyone (anyone, ever) who cared. As I am about to explain how the surplus barley yield in the area. . . (no must stop, even though I have this big smile on my face, players rolling eyes, they don't care, they were just complaining that mead was too expensive). Setting as hook is what I would spend money on. Or really awesome maps. If you gave me really awesome maps with nothing else (no country names, no explicit culture parallels) I would but it. But when you give me your interpretation of lunar influence on the development of longstanding trade routes, I probably won't agree with your math anyway, so I would have to rework it, at which point all you did was sell me a map (and probably a tiny map with a huge amount of verbiage I don't need, as opposed to a wall sized supermap). I would probably like something that gave me a local but rich flavor (Moorish Spain inspired might work for me, or pirates, or Moorish pirates, hmm Moorish pirates), or something with meaty but non-silly localized (in a game context) mechanics (ala birthright, red steel, blackmoor etc., sadly two of my three examples were kinda silly, but you get the idea). So that I could have an optional "module" related to the world, but not mandatory, that would add an extra dimension of play. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you want for a *new* 5E campaign world?
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