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What would you want for a *new* 5E campaign world?
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<blockquote data-quote="Celebrim" data-source="post: 6104115" data-attributes="member: 4937"><p>I don't think we are as far apart as you think. My main problem with 'trope worlds' is that they have a certain amount of 'one size fits' all built into them. I dislike them for the same reasons I dislike races that can be represented a a single personality type so that one individual represents the entire race (once you know one, you know them all), or races that are represented as being basically pastiches on a single real world culture (an entire world with a single uniform culture implies again a people without any individuality or anything like a real history), or worlds which are basically single real world terrain types or ecosystems. I wouldn't expect the real world to be so simple, nor do I find a fantasy world to be world to be worth exploring in the long term if it is so simple. </p><p></p><p>So, you say you want something new - say a setting focused on Moorish Pirates. Sounds great. Let's make that the first supplement for our setting, the core area of play we are going to lavish detail on at first, and set the initial published campaign within. But, there is no need to make the whole campaign world 'Moorish Pirate' world. A world is huge and we can devote huge sections to Moorish inspired kingdoms and even make that the focus of most of our initial supplements. But how many thousands of square miles do you need for that? How much truly interesting variation on that do you think you can come up with?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6104115, member: 4937"] I don't think we are as far apart as you think. My main problem with 'trope worlds' is that they have a certain amount of 'one size fits' all built into them. I dislike them for the same reasons I dislike races that can be represented a a single personality type so that one individual represents the entire race (once you know one, you know them all), or races that are represented as being basically pastiches on a single real world culture (an entire world with a single uniform culture implies again a people without any individuality or anything like a real history), or worlds which are basically single real world terrain types or ecosystems. I wouldn't expect the real world to be so simple, nor do I find a fantasy world to be world to be worth exploring in the long term if it is so simple. So, you say you want something new - say a setting focused on Moorish Pirates. Sounds great. Let's make that the first supplement for our setting, the core area of play we are going to lavish detail on at first, and set the initial published campaign within. But, there is no need to make the whole campaign world 'Moorish Pirate' world. A world is huge and we can devote huge sections to Moorish inspired kingdoms and even make that the focus of most of our initial supplements. But how many thousands of square miles do you need for that? How much truly interesting variation on that do you think you can come up with? [/QUOTE]
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What would you want for a *new* 5E campaign world?
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