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What would you want for a *new* 5E campaign world?
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<blockquote data-quote="Bow_Seat" data-source="post: 6104332" data-attributes="member: 6698793"><p>I have looked at the forgotten realms with love and disappointment. In a sense I am glad that someone attempted to create a world where everything was linked to everything else and a grand history of connected narratives could be created, because that is how historians record and understand our own history. That said, it pales in comparison to the depth of actual history of the real world. It is obviously just too much of a task for anyone to create a well documented history that is believable.</p><p></p><p>I think that the best thing that can be done is to create a logically coherent world where, rather than explain the interactions of specific groups/guilds/persons, the books should explain a narrative as to what the world was like during whatever period it is describing:</p><p></p><p>Take for example (real history) the post-Alexander, Hellenistic world. If I were to describe that world to you I would say that there was this great general from a land called Macedonia, and that he went on to conquer all the known world. When he died while returning home from his conquests he bequeathed the Diadochoi (his generals) with lands that they had conquered together. These generals founded their own dynasties, based around the example set by Alexander. Some prospered more than others, and a few new dynasties began to emerge. The mindset of this time period can be summarized by five emphases: Obsession with Luck/Fortune, Emergence of Cosmopolitanism, a Theatrical Mentality, a Scholarly/Philosophical Mentality, and an emphasis on Individual (rather than communal) Achievement. Given that and a general map, with short descriptions of cities, you should be able to put together a campaign that embodies the spirit and essence of Hellenistic Greece/Anatolia/Asia Minor.</p><p></p><p>You'll notice that this does <em>not</em> require any lengthy descriptions or statting of groups/guilds/persons, other than just mentioning Alexander and his few generals by name.</p></blockquote><p></p>
[QUOTE="Bow_Seat, post: 6104332, member: 6698793"] I have looked at the forgotten realms with love and disappointment. In a sense I am glad that someone attempted to create a world where everything was linked to everything else and a grand history of connected narratives could be created, because that is how historians record and understand our own history. That said, it pales in comparison to the depth of actual history of the real world. It is obviously just too much of a task for anyone to create a well documented history that is believable. I think that the best thing that can be done is to create a logically coherent world where, rather than explain the interactions of specific groups/guilds/persons, the books should explain a narrative as to what the world was like during whatever period it is describing: Take for example (real history) the post-Alexander, Hellenistic world. If I were to describe that world to you I would say that there was this great general from a land called Macedonia, and that he went on to conquer all the known world. When he died while returning home from his conquests he bequeathed the Diadochoi (his generals) with lands that they had conquered together. These generals founded their own dynasties, based around the example set by Alexander. Some prospered more than others, and a few new dynasties began to emerge. The mindset of this time period can be summarized by five emphases: Obsession with Luck/Fortune, Emergence of Cosmopolitanism, a Theatrical Mentality, a Scholarly/Philosophical Mentality, and an emphasis on Individual (rather than communal) Achievement. Given that and a general map, with short descriptions of cities, you should be able to put together a campaign that embodies the spirit and essence of Hellenistic Greece/Anatolia/Asia Minor. You'll notice that this does [I]not[/I] require any lengthy descriptions or statting of groups/guilds/persons, other than just mentioning Alexander and his few generals by name. [/QUOTE]
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What would you want for a *new* 5E campaign world?
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