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(+) What Would You Want From 5e Dragonlance?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 8309480" data-attributes="member: 1165"><p>1. Reset the timeline. IIRC there have been five ages, and I think human characters in the first book are still alive.</p><p>2. Keep Dragonlance as Dragonlance. There are no orcs, so that means no orcs. It doesn't mean "we found orcs on an island somewhere."</p><p>3. The first three or four books were better fantasy fiction than game fiction. The bad guys were too, well, stupid and suffered from Chronic Backstabbing Disorder. Please fix that.</p><p>4. Remove some of the less serious elements of the system. I would eliminate kender, gully dwarves and gnomes as playable races. They can be NPCs if the GM isn't feeling particularly serious.</p><p></p><p>I am comparing this to Dark Sun. The 4th Edition reset the timeline and tried to remain true to Dark Sun, but they weren't entirely successful in staying true.</p><p></p><p>Some minor tweaks: I literally cannot keep the different knightly orders separate. Those aren't even prestige classes, IMO (although one of the three orders might have spells) but are instead social tools. Which is cool. It's like a background, only you get this through play rather than before you got into playing your cool character.</p><p></p><p>In the books, characters could switch mage orders. IIRC Magius wore all three robes at different points in his career. In 3e mage orders seemed like prestige classes (or were they feats?) which aren't easily switched. IMO they don't really need different rules. I saw nothing suggesting black robes were stronger or weaker than white robes. I would suggest social tools, much like my idea for knightly orders. If you switch your alignment, you lose the social benefits of being (say) a white robe and can now go and earn the social benefits of being a red robe.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 8309480, member: 1165"] 1. Reset the timeline. IIRC there have been five ages, and I think human characters in the first book are still alive. 2. Keep Dragonlance as Dragonlance. There are no orcs, so that means no orcs. It doesn't mean "we found orcs on an island somewhere." 3. The first three or four books were better fantasy fiction than game fiction. The bad guys were too, well, stupid and suffered from Chronic Backstabbing Disorder. Please fix that. 4. Remove some of the less serious elements of the system. I would eliminate kender, gully dwarves and gnomes as playable races. They can be NPCs if the GM isn't feeling particularly serious. I am comparing this to Dark Sun. The 4th Edition reset the timeline and tried to remain true to Dark Sun, but they weren't entirely successful in staying true. Some minor tweaks: I literally cannot keep the different knightly orders separate. Those aren't even prestige classes, IMO (although one of the three orders might have spells) but are instead social tools. Which is cool. It's like a background, only you get this through play rather than before you got into playing your cool character. In the books, characters could switch mage orders. IIRC Magius wore all three robes at different points in his career. In 3e mage orders seemed like prestige classes (or were they feats?) which aren't easily switched. IMO they don't really need different rules. I saw nothing suggesting black robes were stronger or weaker than white robes. I would suggest social tools, much like my idea for knightly orders. If you switch your alignment, you lose the social benefits of being (say) a white robe and can now go and earn the social benefits of being a red robe. [/QUOTE]
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