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(+) What Would You Want From 5e Dragonlance?
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<blockquote data-quote="ECMO3" data-source="post: 8310879" data-attributes="member: 7030563"><p>There are two things I would like to see:</p><p></p><p>1. Something that really fleshes out the wizard schools with a lot of detail and fills in gaps. How they work, how they interact with all the races and factions - How do the reclusive Silvanesti Archwizards get to Archwizard status? Do they leave the woods and go to the trials? How about Dwarf wizards that are underground behind iron doors that have not open in centuries? How did the wizards in dragon armies do it during the war? Did they put their world domination campaign on hold so they can knock this out and what did they say to the other wizards in the conclave when they were there - "Yeah I took leave after sacking Tarsis so I could come here and knock this trial thing out"</p><p></p><p>2. Go backwards in time to precataclysm or right after. I think Krynn after the Dragowars is a litttle difficult to do but the time before the cataclysm could be very rich. It could be a little fatalistic if you drive characters towards a world-changing apocolypse that they can not change, but maybe history goes different if the characters "win" the campaign at level 20.</p><p></p><p>The final thing that is difficult about this in 5E is that healing is available to every class. One of the major plot elements in the original modules is that before Goldmoon, real clerics do not exist (and I think there are no Paladins or Druids either). Because of this there is no magical healing at all. It is a central theme to the setting but it is pretty difficult to implement in a game where all classes can get healing magic. A cleric in 5E is a much more diverse class, there is nothing "special" about them like in 1E and that makes for a difficult story to combine with the Dragonlance plot.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8310879, member: 7030563"] There are two things I would like to see: 1. Something that really fleshes out the wizard schools with a lot of detail and fills in gaps. How they work, how they interact with all the races and factions - How do the reclusive Silvanesti Archwizards get to Archwizard status? Do they leave the woods and go to the trials? How about Dwarf wizards that are underground behind iron doors that have not open in centuries? How did the wizards in dragon armies do it during the war? Did they put their world domination campaign on hold so they can knock this out and what did they say to the other wizards in the conclave when they were there - "Yeah I took leave after sacking Tarsis so I could come here and knock this trial thing out" 2. Go backwards in time to precataclysm or right after. I think Krynn after the Dragowars is a litttle difficult to do but the time before the cataclysm could be very rich. It could be a little fatalistic if you drive characters towards a world-changing apocolypse that they can not change, but maybe history goes different if the characters "win" the campaign at level 20. The final thing that is difficult about this in 5E is that healing is available to every class. One of the major plot elements in the original modules is that before Goldmoon, real clerics do not exist (and I think there are no Paladins or Druids either). Because of this there is no magical healing at all. It is a central theme to the setting but it is pretty difficult to implement in a game where all classes can get healing magic. A cleric in 5E is a much more diverse class, there is nothing "special" about them like in 1E and that makes for a difficult story to combine with the Dragonlance plot. [/QUOTE]
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