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(+) What Would You Want From 5e Dragonlance?
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<blockquote data-quote="Libertad" data-source="post: 8311569" data-attributes="member: 6750502"><p>Dragonlance has long been a low-magic setting in comparison to the other major settings. Most wizards having to belong to one of three organizations or being declared renegades, and the anti-religious sentiment and loss of divine magic until Goldmoon's revelation were very different than Faerun and Greyhawk which had temples all over the place with lay priests who could provide healing services.</p><p></p><p>Most sourcebooks for Dragonlance, even those hearkening back to the original Chronicles, like the War of the Lance 3rd Edition sourcebook (which Weis & Hickman helped write) made many cases to showcase the rarity of magic. And the various artifacts were priceless relics from earlier Ages, but there were hardly any magic item shops.</p><p></p><p>My Let's Read is a good cover of this, along with other aspects of the setting. Aspects of character generation highlighted ways of playing an "authentic" Age of Despair game, which included restricting certain classes and magical traditions.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/lets-read-dragonlance-war-of-the-lance.669497/[/URL]</p></blockquote><p></p>
[QUOTE="Libertad, post: 8311569, member: 6750502"] Dragonlance has long been a low-magic setting in comparison to the other major settings. Most wizards having to belong to one of three organizations or being declared renegades, and the anti-religious sentiment and loss of divine magic until Goldmoon's revelation were very different than Faerun and Greyhawk which had temples all over the place with lay priests who could provide healing services. Most sourcebooks for Dragonlance, even those hearkening back to the original Chronicles, like the War of the Lance 3rd Edition sourcebook (which Weis & Hickman helped write) made many cases to showcase the rarity of magic. And the various artifacts were priceless relics from earlier Ages, but there were hardly any magic item shops. My Let's Read is a good cover of this, along with other aspects of the setting. Aspects of character generation highlighted ways of playing an "authentic" Age of Despair game, which included restricting certain classes and magical traditions. [URL unfurl="true"]https://www.enworld.org/threads/lets-read-dragonlance-war-of-the-lance.669497/[/URL] [/QUOTE]
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