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What would you want from a Hex-Mapping program?
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<blockquote data-quote="MarauderX" data-source="post: 1442772" data-attributes="member: 9990"><p>I use AutoCAD for my mapping now, as it is easy to change the scales, text, grids, everything. It's useability is linked to the user, though, so if you don't know it that well it could be frustrating. Since I have been using it for a while I have become proficient enough to have add 5' grids of towns/dungeons into a regional medium scale map, followed by adding the regions to the overall large scale map. With the ability to import images and link files together as references, any level of detail can be added. Not only that, but I can turn off the 'DM' layers and print either a detailed to rough map for the players, either in color or B&W. </p><p></p><p>I am using AutoCAD for Fields of Blood now, and have settings adjusted so that I can easily reference whose territory is where (using hatching & colors), then switch to territory type (forest, etc.), then have a layer specifically for FoB information that I can change as needed. Linking in excel spreadsheets is easy too, making recordkeeping for FoB (which can be crazy) easier as the spreadsheet can me scaled down to the size of the army it's linked to. Double-click the spreadsheet and it pops up excel for quick editing, then move it all a few hexes easily per FoB movement. What's more is if I don't like the 12 mile grid, or want to know exactly how far away someone is from something, I can get it as the crow flies or along the road they are traveling. </p><p></p><p>More than you wanted to know, I'm sure. Can you tell I'm a meticulous engineer?</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1442772, member: 9990"] I use AutoCAD for my mapping now, as it is easy to change the scales, text, grids, everything. It's useability is linked to the user, though, so if you don't know it that well it could be frustrating. Since I have been using it for a while I have become proficient enough to have add 5' grids of towns/dungeons into a regional medium scale map, followed by adding the regions to the overall large scale map. With the ability to import images and link files together as references, any level of detail can be added. Not only that, but I can turn off the 'DM' layers and print either a detailed to rough map for the players, either in color or B&W. I am using AutoCAD for Fields of Blood now, and have settings adjusted so that I can easily reference whose territory is where (using hatching & colors), then switch to territory type (forest, etc.), then have a layer specifically for FoB information that I can change as needed. Linking in excel spreadsheets is easy too, making recordkeeping for FoB (which can be crazy) easier as the spreadsheet can me scaled down to the size of the army it's linked to. Double-click the spreadsheet and it pops up excel for quick editing, then move it all a few hexes easily per FoB movement. What's more is if I don't like the 12 mile grid, or want to know exactly how far away someone is from something, I can get it as the crow flies or along the road they are traveling. More than you wanted to know, I'm sure. Can you tell I'm a meticulous engineer? [/QUOTE]
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What would you want from a Hex-Mapping program?
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