Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Would You Want from PF2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7592465" data-attributes="member: 1165"><p>I haven't kept up with the PF2e playtest, and PF2e isn't out yet, so I don't really know that system.</p><p></p><p>I play, I don't GM (except 4e).</p><p></p><p>What would I like? Make the game easy to GM. I found 4e easy to GM, but not 3e or PF. 4e achieved this with clear guidelines and roles.</p><p></p><p>Not the last session but one session ago, my party fought a drow cleric, several drow warriors, and a charmed orca, immediately after killing a drow druid, several other warriors, and a <em>shadow demon</em>. (I don't know how the cleric charmed the orca.) We fought near the water's edge, and the cleric used <em>water walking</em> to keep safe. We finally killed the orca, at which point she used <em>animate dead</em> on it. The orca had not actually hit anything (since no PCs were going into the water), but my PC happened to be standing at the water's edge when it was <em>animated</em>. It bit me. Obviously an orca should deal significant damage when it bites you. I did not expect it to have a higher attack bonus than anyone in the party, something so high that my fast and agile brawler had no chance to dodge the attack. That is the kind of thing that wouldn't happen in 4e (or Mutants & Mastermind). The only way you face something with a huge attack bonus and huge damage is if it's much higher level than you (or has a much higher Power Level than you), not something that's effectively a summon.</p><p></p><p>(The same adventure featured a drow cleric with very high stats, as she was <em>much</em> higher level than the party, but this made sense. She was literally by herself, she was a badass, and she was facing four or more actions against her per round! I like Trailblazer's boss battle system, BTW, although the GM didn't use that.)</p><p></p><p>I would also like to see the game streamlined. When I'm at a PF or 4e forum, I hardly understand half of what people are saying, because the bloat has gotten so bad that practically every feat, item, class, or spell they mention is something obscure that can only be found by searching the PFSRD site. This applies far more to PF than 4e, but so many classes have mixed roles or very unclear roles. (There were a few terrible 4e classes that made the same mistake, only it's more obvious when that happens in 4e.) When I play, I pretty much always pick a "core four" or something similar (I'm currently playing a brawler, who is basically a slightly weaker fighter).</p><p></p><p>I think part of the problem was an early lack of good feats. Do you really need a new class when one or two powerful feats will give you what you want?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7592465, member: 1165"] I haven't kept up with the PF2e playtest, and PF2e isn't out yet, so I don't really know that system. I play, I don't GM (except 4e). What would I like? Make the game easy to GM. I found 4e easy to GM, but not 3e or PF. 4e achieved this with clear guidelines and roles. Not the last session but one session ago, my party fought a drow cleric, several drow warriors, and a charmed orca, immediately after killing a drow druid, several other warriors, and a [i]shadow demon[/i]. (I don't know how the cleric charmed the orca.) We fought near the water's edge, and the cleric used [i]water walking[/i] to keep safe. We finally killed the orca, at which point she used [i]animate dead[/i] on it. The orca had not actually hit anything (since no PCs were going into the water), but my PC happened to be standing at the water's edge when it was [i]animated[/i]. It bit me. Obviously an orca should deal significant damage when it bites you. I did not expect it to have a higher attack bonus than anyone in the party, something so high that my fast and agile brawler had no chance to dodge the attack. That is the kind of thing that wouldn't happen in 4e (or Mutants & Mastermind). The only way you face something with a huge attack bonus and huge damage is if it's much higher level than you (or has a much higher Power Level than you), not something that's effectively a summon. (The same adventure featured a drow cleric with very high stats, as she was [i]much[/i] higher level than the party, but this made sense. She was literally by herself, she was a badass, and she was facing four or more actions against her per round! I like Trailblazer's boss battle system, BTW, although the GM didn't use that.) I would also like to see the game streamlined. When I'm at a PF or 4e forum, I hardly understand half of what people are saying, because the bloat has gotten so bad that practically every feat, item, class, or spell they mention is something obscure that can only be found by searching the PFSRD site. This applies far more to PF than 4e, but so many classes have mixed roles or very unclear roles. (There were a few terrible 4e classes that made the same mistake, only it's more obvious when that happens in 4e.) When I play, I pretty much always pick a "core four" or something similar (I'm currently playing a brawler, who is basically a slightly weaker fighter). I think part of the problem was an early lack of good feats. Do you really need a new class when one or two powerful feats will give you what you want? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Would You Want from PF2?
Top