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What Would You Want from PF2?
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<blockquote data-quote="amethal" data-source="post: 7593251" data-attributes="member: 22784"><p>That's certainly how I saw it at the time. You had the "3.5 Thrives" poster, the refusal to give fighters extra skill points, the dialing back of some of the innovations in the Beta. </p><p></p><p>Of course, it turned out that there were dozens of tiny (and not so tiny) changes - we were still discovering new spell changes years later - and some of the decisions were questionable (let's make wizards even more powerful than in 3.5, what sorcerers need is to be able to manifest claws for 6 or 7 rounds per day, darkness spells should create shadowy light, barbarian rage should be micromanaged on a round per round basis rather than being useable x times per day ...) </p><p></p><p>However, then the Advanced Class Guide came out, where they felt more able to express themselves rather than being tied to the past (even if we can argue about how much of that was perception rather than reality), and I got very excited about the new classes, and archetypes and/or variant class features for all the old ones, and "half-feat" traits to give even more customisability.</p></blockquote><p></p>
[QUOTE="amethal, post: 7593251, member: 22784"] That's certainly how I saw it at the time. You had the "3.5 Thrives" poster, the refusal to give fighters extra skill points, the dialing back of some of the innovations in the Beta. Of course, it turned out that there were dozens of tiny (and not so tiny) changes - we were still discovering new spell changes years later - and some of the decisions were questionable (let's make wizards even more powerful than in 3.5, what sorcerers need is to be able to manifest claws for 6 or 7 rounds per day, darkness spells should create shadowy light, barbarian rage should be micromanaged on a round per round basis rather than being useable x times per day ...) However, then the Advanced Class Guide came out, where they felt more able to express themselves rather than being tied to the past (even if we can argue about how much of that was perception rather than reality), and I got very excited about the new classes, and archetypes and/or variant class features for all the old ones, and "half-feat" traits to give even more customisability. [/QUOTE]
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