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What Would You Want from PF2?
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<blockquote data-quote="Staffan" data-source="post: 7593661" data-attributes="member: 907"><p>I'm fairly certain that the main driver of PF2 is that Paizo have basically pushed PF1 as far as it will go in terms of rules add-ons, and need to reset to a new baseline. After all, the game has been out for a decade with 2-3 hardbacks per year plus god knows how much stuff in sourcebooks. That it allows them to recast some stuff in order to pay less fealty to Wizards is a bonus, but not the main driver.</p><p></p><p></p><p></p><p>The main driver of Pathfinder 1, on the other hand, was "We're good at doing 3.5 adventures and people have loved our adventure paths in Dungeon. We want to keep doing that but Wizards took away the license, plus it makes little sense long-term to make adventures for a system that isn't in print. And we don't want to make adventures for 4e both because the license sucks and because the game is not to our tastes. So let's keep publishing 3.5 under the OGL and fix some issues that won't break backwards compatibility."</p><p></p><p>In other words, the main selling point of Pathfinder 1 was "more of the same", fixing issues was secondary.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7593661, member: 907"] I'm fairly certain that the main driver of PF2 is that Paizo have basically pushed PF1 as far as it will go in terms of rules add-ons, and need to reset to a new baseline. After all, the game has been out for a decade with 2-3 hardbacks per year plus god knows how much stuff in sourcebooks. That it allows them to recast some stuff in order to pay less fealty to Wizards is a bonus, but not the main driver. The main driver of Pathfinder 1, on the other hand, was "We're good at doing 3.5 adventures and people have loved our adventure paths in Dungeon. We want to keep doing that but Wizards took away the license, plus it makes little sense long-term to make adventures for a system that isn't in print. And we don't want to make adventures for 4e both because the license sucks and because the game is not to our tastes. So let's keep publishing 3.5 under the OGL and fix some issues that won't break backwards compatibility." In other words, the main selling point of Pathfinder 1 was "more of the same", fixing issues was secondary. [/QUOTE]
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What Would You Want from PF2?
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