Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Would You Want from PF2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7594762" data-attributes="member: 37579"><p>I’ll probably check out the PDF for review purposes and will cross my fingers that the game is something I want to play. </p><p></p><p>It would have been doable to tweak the rules between the playtest.</p><p></p><p>Removing magic items from the math is a big one. Letting magic items be a bonus. As would pulling back the assumed crafting and prevelance of magic item shops, so people have an excuse to keep rate items and non-standard rewards (like keeps and boats). And so the game doesn’t have to invent new currencies and minigames to handle the maintinence of those. </p><p></p><p>Pulling back the bonuses should be easy. Rather than adding your level to checks it could be 1/2 level, or even 1/4 of your level. Adding 1/4 of your level plus training and ability scores still gives a nice difference between low and high level. But doesn’t quite get to the ridiculousness of 1d20+20 to checks at mid levels. <a href="http://www.5mwd.com/archives/comic/ostog-the-untenured" target="_blank">And you don’t get the silliness of a level 5 barbarian being “smarter” than a level 1 wizar</a>d.</p><p></p><p>I’d like to see assumed builds. Basically assumed default paths for characters. So people who dislike character building (aka homework before playing) can just sit down and roll dice. But with options that you can swap out for different options.</p><p></p><p>But hopefully still less than what Pathfinder 1 could have with archetypes and feats and talents. Because that level of option creep just shatters balance. </p><p>Even if each option only alters your character’s balance by +/-0.25%, if there is a choice each level then by level 10 an optimized character is 2% more powerful than the baseline, and 5% more powerful than an inoptimal character. </p><p>(I had a player in my PF1 game who could solo encounters. That’s just problematic for everyone. In the final module of that AP I had to have the final three encounters pretty much go off all at the same time to challenge the party.)</p><p></p><p>Some focus on story manipulation and plot points would be lovely as well. Most modern games with systems created this decade have some roleplaying mechanic. 5e’s inspiration, Star Trek’s Momentum, FATE’s Fate Points, Star Wars’ Force Points, Doctor Who’s plot points, etc. Heck, arguably Resolve in Strafinder could be houserules to work in that capacity. Plus the drama of aspects in 13th Age and Duty/Obligation in Star Wars.</p><p>Some way of letting the players tweak the plot or play with the odds. And potentially a reward for roleplaying.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7594762, member: 37579"] I’ll probably check out the PDF for review purposes and will cross my fingers that the game is something I want to play. It would have been doable to tweak the rules between the playtest. Removing magic items from the math is a big one. Letting magic items be a bonus. As would pulling back the assumed crafting and prevelance of magic item shops, so people have an excuse to keep rate items and non-standard rewards (like keeps and boats). And so the game doesn’t have to invent new currencies and minigames to handle the maintinence of those. Pulling back the bonuses should be easy. Rather than adding your level to checks it could be 1/2 level, or even 1/4 of your level. Adding 1/4 of your level plus training and ability scores still gives a nice difference between low and high level. But doesn’t quite get to the ridiculousness of 1d20+20 to checks at mid levels. [URL="http://www.5mwd.com/archives/comic/ostog-the-untenured"]And you don’t get the silliness of a level 5 barbarian being “smarter” than a level 1 wizar[/URL]d. I’d like to see assumed builds. Basically assumed default paths for characters. So people who dislike character building (aka homework before playing) can just sit down and roll dice. But with options that you can swap out for different options. But hopefully still less than what Pathfinder 1 could have with archetypes and feats and talents. Because that level of option creep just shatters balance. Even if each option only alters your character’s balance by +/-0.25%, if there is a choice each level then by level 10 an optimized character is 2% more powerful than the baseline, and 5% more powerful than an inoptimal character. (I had a player in my PF1 game who could solo encounters. That’s just problematic for everyone. In the final module of that AP I had to have the final three encounters pretty much go off all at the same time to challenge the party.) Some focus on story manipulation and plot points would be lovely as well. Most modern games with systems created this decade have some roleplaying mechanic. 5e’s inspiration, Star Trek’s Momentum, FATE’s Fate Points, Star Wars’ Force Points, Doctor Who’s plot points, etc. Heck, arguably Resolve in Strafinder could be houserules to work in that capacity. Plus the drama of aspects in 13th Age and Duty/Obligation in Star Wars. Some way of letting the players tweak the plot or play with the odds. And potentially a reward for roleplaying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Would You Want from PF2?
Top