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General Tabletop Discussion
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What would you want in a book of naval rules?
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<blockquote data-quote="SiderisAnon" data-source="post: 5811794" data-attributes="member: 44949"><p>I like the slot system. </p><p></p><p>I created a number of ship-specific magical items during one of my campaigns. Don't forget things like sail enhancements (more speed, fireproofing, weatherproofing), magical wheels or rudders, and things like enchanted cargo holds. Something as simple as keeping the cargo hold from leaking could make a huge difference to a merchant's profits.</p><p></p><p>This may lead to a ships captained by PCs starting to look like a Christmas tree to Detect Magic, but then so do the PCs so it's probably good that they match.</p><p></p><p></p><p></p><p>EDIT: I wanted to add that one of the things that drives me nuts about many supplements is that they focus purely on the PCs and combat. My players and I are all about what would exist for the rest of the world too, especially when it comes to magic. For every +3 Cannon of Fire there's probably several Cargohold of Holding on a merchant vessel so there's taxes to pay for the upkeep of that warship. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5811794, member: 44949"] I like the slot system. I created a number of ship-specific magical items during one of my campaigns. Don't forget things like sail enhancements (more speed, fireproofing, weatherproofing), magical wheels or rudders, and things like enchanted cargo holds. Something as simple as keeping the cargo hold from leaking could make a huge difference to a merchant's profits. This may lead to a ships captained by PCs starting to look like a Christmas tree to Detect Magic, but then so do the PCs so it's probably good that they match. EDIT: I wanted to add that one of the things that drives me nuts about many supplements is that they focus purely on the PCs and combat. My players and I are all about what would exist for the rest of the world too, especially when it comes to magic. For every +3 Cannon of Fire there's probably several Cargohold of Holding on a merchant vessel so there's taxes to pay for the upkeep of that warship. :) [/QUOTE]
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What would you want in a book of naval rules?
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