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What would you want in a book of naval rules?
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<blockquote data-quote="Hussar" data-source="post: 5813491" data-attributes="member: 22779"><p>Well, it was a book in Scarred Lands which doesn't have gunpowder or cannons. Seeing an 18th century ship of the line, complete with gun ports as the image used for a dwarven warship does tend to be a bit jarring when you realize that that ship is far closer to the one my great grandfather sailed on than it is to the baseline assumptions of the setting. </p><p></p><p>Like I said, pay attention to the history of ships. A bit of anachronism is fine. No one, other than really anal people like me, will notice. But, let's not have D&D adventures set in Greyhawk describing a sunken schooner near the pirate base (second adventure in the Savage Tides AP has this). </p><p></p><p>If the ships being used in the game are contemporaneous with airplanes, it's a bit outside the timescale for most D&D games.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5813491, member: 22779"] Well, it was a book in Scarred Lands which doesn't have gunpowder or cannons. Seeing an 18th century ship of the line, complete with gun ports as the image used for a dwarven warship does tend to be a bit jarring when you realize that that ship is far closer to the one my great grandfather sailed on than it is to the baseline assumptions of the setting. Like I said, pay attention to the history of ships. A bit of anachronism is fine. No one, other than really anal people like me, will notice. But, let's not have D&D adventures set in Greyhawk describing a sunken schooner near the pirate base (second adventure in the Savage Tides AP has this). If the ships being used in the game are contemporaneous with airplanes, it's a bit outside the timescale for most D&D games. [/QUOTE]
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What would you want in a book of naval rules?
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