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What would you want in a sourcebook?
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<blockquote data-quote="rounser" data-source="post: 72838" data-attributes="member: 1106"><p>I disagree. A <em>lot</em>. 3E has been around for two years; converting old modules from older editions can take a lot longer than you'd think, and the internet has a very limited range of quality adventures.</p><p></p><p>Adventures are the lifeblood of any campaign worth a damn, IMO, and they've been thoroughly outnumbered historically by books on setting fluff and rules splattery. You can have too many rules, too many settings....but adventures to select from? Dungeon magazine is the most popular seller of each month it's released for a reason. I also suspect that Dragon gets released more often because it's easier to write fluff than decent adventures.</p><p></p><p>Adventures sell worse than anything else, apparently. I suspect that this is either because of quality reasons (good adventures are rare and hard to write), or because people create their own adventures, or have their priorities back to front and spend more time on setting and rules than the adventures themselves.</p><p></p><p></p><p></p><p>I think that this sort of stuff is obtainable from an encyclopedia. Uncrunchy gaming material on horses, underwater environments and taverns are in my opinion optional fluff - conversely, I think that adventures are the meat of the game and essential.</p></blockquote><p></p>
[QUOTE="rounser, post: 72838, member: 1106"] I disagree. A [i]lot[/i]. 3E has been around for two years; converting old modules from older editions can take a lot longer than you'd think, and the internet has a very limited range of quality adventures. Adventures are the lifeblood of any campaign worth a damn, IMO, and they've been thoroughly outnumbered historically by books on setting fluff and rules splattery. You can have too many rules, too many settings....but adventures to select from? Dungeon magazine is the most popular seller of each month it's released for a reason. I also suspect that Dragon gets released more often because it's easier to write fluff than decent adventures. Adventures sell worse than anything else, apparently. I suspect that this is either because of quality reasons (good adventures are rare and hard to write), or because people create their own adventures, or have their priorities back to front and spend more time on setting and rules than the adventures themselves. I think that this sort of stuff is obtainable from an encyclopedia. Uncrunchy gaming material on horses, underwater environments and taverns are in my opinion optional fluff - conversely, I think that adventures are the meat of the game and essential. [/QUOTE]
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