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What would you want in a sourcebook?
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<blockquote data-quote="nick" data-source="post: 73209" data-attributes="member: 2470"><p>There are actually some components to setting up an adventure that I would like to see. These are only suggestions, as I know some people will not agree with them.</p><p></p><p>1) Adventure hooks - most of the time, I can think of interesting ones, but for one-shot adventures, not as much planning needs to be done, and a section that has a possible summary of adventures would be nice. It seems the more outlandish the plot the more interesting the adventure is.</p><p></p><p>2) Premapped/designed dungeon plans - Just a blueprint of various dungeon levels/towers because I hate trying to design them. Also, a detachable page with only the borders of the dungeon drawn in, and the players can map out the rest, relying on the DM's descriptions. I hate trying to rely on only the DM's saying something like "the corridor branches left and right", without actually being able to see it. And mapping from a piece of graph paper takes to long, and gets messed up to easily.</p><p></p><p>3) Prestige classes - as referred to earlier, more class specific prestige classes would be nice. Elves seem to have many, but other classes such as half-orcs, halflings, and gnomes only have one or two. </p><p></p><p>4) Feats and Magic Items - As long as they are creative or useful enough, I think these would be beneficial. I can see a feat like "greater improved two weapon fighting" coming out soon, possibly in the epic level handbook, like the feat the tempest gets in MOTW. These repetitive feats are beneficial, but the naming starts getting monotonous after a while. How about a title like "furious two weapon fighting" or somethign to that effect?</p><p></p><p>This will now mark the end of my 3:30 am rambling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="nick, post: 73209, member: 2470"] There are actually some components to setting up an adventure that I would like to see. These are only suggestions, as I know some people will not agree with them. 1) Adventure hooks - most of the time, I can think of interesting ones, but for one-shot adventures, not as much planning needs to be done, and a section that has a possible summary of adventures would be nice. It seems the more outlandish the plot the more interesting the adventure is. 2) Premapped/designed dungeon plans - Just a blueprint of various dungeon levels/towers because I hate trying to design them. Also, a detachable page with only the borders of the dungeon drawn in, and the players can map out the rest, relying on the DM's descriptions. I hate trying to rely on only the DM's saying something like "the corridor branches left and right", without actually being able to see it. And mapping from a piece of graph paper takes to long, and gets messed up to easily. 3) Prestige classes - as referred to earlier, more class specific prestige classes would be nice. Elves seem to have many, but other classes such as half-orcs, halflings, and gnomes only have one or two. 4) Feats and Magic Items - As long as they are creative or useful enough, I think these would be beneficial. I can see a feat like "greater improved two weapon fighting" coming out soon, possibly in the epic level handbook, like the feat the tempest gets in MOTW. These repetitive feats are beneficial, but the naming starts getting monotonous after a while. How about a title like "furious two weapon fighting" or somethign to that effect? This will now mark the end of my 3:30 am rambling :cool: [/QUOTE]
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