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What would you want out of a game based on Ancient Egypt?
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<blockquote data-quote="Klaus" data-source="post: 1775053" data-attributes="member: 607"><p>One of my earliest campaign settings, back in 2e, was a world that didn't spin, so one side was perpetual day, with deserts, volcanoes and mucho heat, while the other side was night, with artic temperatures, snow and ice. Where these two sides met, the cold of Cryois (the ice side) and the heat of Pyrois (the hot side) created a wide band of perpetual dusk/dawn, with torrential rains and steaming jungles. The world was kept from falling apart by ancient magic, and humanity (and demi-humanity) had to flee to the Underdark to find safety (which brought them into contact/conflict with races such as drow, illithids and beholders).</p><p></p><p>On a whim, I decided that this world worshipped the Pharaonic Gods (okay, I had bought the 2e Deities and Demigods...).</p></blockquote><p></p>
[QUOTE="Klaus, post: 1775053, member: 607"] One of my earliest campaign settings, back in 2e, was a world that didn't spin, so one side was perpetual day, with deserts, volcanoes and mucho heat, while the other side was night, with artic temperatures, snow and ice. Where these two sides met, the cold of Cryois (the ice side) and the heat of Pyrois (the hot side) created a wide band of perpetual dusk/dawn, with torrential rains and steaming jungles. The world was kept from falling apart by ancient magic, and humanity (and demi-humanity) had to flee to the Underdark to find safety (which brought them into contact/conflict with races such as drow, illithids and beholders). On a whim, I decided that this world worshipped the Pharaonic Gods (okay, I had bought the 2e Deities and Demigods...). [/QUOTE]
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What would you want out of a game based on Ancient Egypt?
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