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What would you want to see from a politcal campaign?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3793781" data-attributes="member: 93"><p>I think that in some of these cases, the players need some guidance. I'd hae the PC's make charisma checks or diplomacy skill checks and then let them know the "expected" behavior, and consequences of acting outside of that behavior. Also make clear that their foes will be working within the same constraints; the players typically just want to know they won't be at a disadvantage. I'd allow some things to slide; mithril chain shirts, like Frodo's in LoTR, can be worn under courtier's outfits without drawing notice; rapiers and perhaps longswords are acceptable weapons to carry about, and daggers are expected.</p><p></p><p>To increase the action quotient, duels can be common, thugs can be bought off by nobles to attack their opponents, assassination attempts can be tried from time to time. Concentrate on trying to have the actual diplomatic moments be exciting in themselves; lots of skill checks and so on, to make it feel almost like combat.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3793781, member: 93"] I think that in some of these cases, the players need some guidance. I'd hae the PC's make charisma checks or diplomacy skill checks and then let them know the "expected" behavior, and consequences of acting outside of that behavior. Also make clear that their foes will be working within the same constraints; the players typically just want to know they won't be at a disadvantage. I'd allow some things to slide; mithril chain shirts, like Frodo's in LoTR, can be worn under courtier's outfits without drawing notice; rapiers and perhaps longswords are acceptable weapons to carry about, and daggers are expected. To increase the action quotient, duels can be common, thugs can be bought off by nobles to attack their opponents, assassination attempts can be tried from time to time. Concentrate on trying to have the actual diplomatic moments be exciting in themselves; lots of skill checks and so on, to make it feel almost like combat. [/QUOTE]
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What would you want to see from a politcal campaign?
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