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What would you want to see from a politcal campaign?
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<blockquote data-quote="Thunderfoot" data-source="post: 3797983" data-attributes="member: 34175"><p>One thing to consider is that there are several facets to a political campaign that you not even be considering, for example, the obvious is interaction between public officials and then again to the people. But what about neighboring countries and principalities? Espionage, double dealing, crime (syndicated crime especially), disease, famine, economic collapse, religious upheaval and even a good old fashion peasant uprising can all be elements of a political campaign, especially if these actions are reactionary based upon the decisions of the players.</p><p></p><p>For example, if the players are member of the nobility and make a decision to even the economic stability of the lower classes, what are their fellow nobles going to think? Likewise, if they uphold the status quo, especially at the cost of a peasants pride, that may be the breaking point and cause a riot or even a revolution. The principal thing to remember while running such a campaign is Newton's 3rd law of Physics...For every action there is an equal but opposing reaction. As an administrator your notes must be very, very good and your record keeping stellar, or else your campaign will either descend into a mucky mire of bad plot or worse still a seething pit of player versus player (or even player versus DM) backbiting that may lead to real world hostilities. I am speaking from experience here, please listen to this advice.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3797983, member: 34175"] One thing to consider is that there are several facets to a political campaign that you not even be considering, for example, the obvious is interaction between public officials and then again to the people. But what about neighboring countries and principalities? Espionage, double dealing, crime (syndicated crime especially), disease, famine, economic collapse, religious upheaval and even a good old fashion peasant uprising can all be elements of a political campaign, especially if these actions are reactionary based upon the decisions of the players. For example, if the players are member of the nobility and make a decision to even the economic stability of the lower classes, what are their fellow nobles going to think? Likewise, if they uphold the status quo, especially at the cost of a peasants pride, that may be the breaking point and cause a riot or even a revolution. The principal thing to remember while running such a campaign is Newton's 3rd law of Physics...For every action there is an equal but opposing reaction. As an administrator your notes must be very, very good and your record keeping stellar, or else your campaign will either descend into a mucky mire of bad plot or worse still a seething pit of player versus player (or even player versus DM) backbiting that may lead to real world hostilities. I am speaking from experience here, please listen to this advice. [/QUOTE]
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What would you want to see from a politcal campaign?
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