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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Merlion" data-source="post: 2514103" data-attributes="member: 10397"><p>Well lets see, right off the top of my head (can always add more later)..</p><p></p><p></p><p>Armor as Damage reduction (Fully done, dealing with natural armor, stacking of DR and bonuses etc)</p><p></p><p>Base-defense bonus based on class</p><p></p><p>Remove the Sorcerer, or make it into something truly indepenent from the Wizard.</p><p></p><p>Remove the concept of "arcane" and "divine" magic and simply have magic be magic and any differences handled on a specific class-by-class basis.</p><p></p><p>Balance the classes. Clerics dont need to be overpowered. Fighters should have some more options (many class abilities should simply be feats with stringent pre requsites). Allow Wizards to truly be masters of magic (expand their spell list to include things like Spell Resistance, Death Ward, Spell Immunity etc).</p><p></p><p>Remove the wealth/magic item assumptions</p><p></p><p>Possibly remove vancian magic and replace it with something akin to the Arcana Unearthed magic system, or at least present a different magic system as a core variant.</p><p></p><p>Remove all core-class alignment restrictions.</p><p></p><p>Have less built in assumptions about the origins and natures of classes and monsters. For instance, if you want to say your wizard has an inborn talent for magic, or if you want Outsiders to be spiritual beings that take physical form, you shouldnt have to work against the rules to do it.</p><p></p><p>I dont think the "number" of core classes should be reduced. Barbarian should not be a core class, and Sorcerer needs to be removed or made into something more than just a spontaneous wizard, but I'd actually like to see some new themed caster classes, like maybe a deccent Elementalist.</p><p></p><p>Continue to work on spell balance. Make damage-dealing a viable magic option. Make "save or dies" less all or nothing, and make spells like Death Ward..basically less all or nothing to. Less total spells...instead of immunity, give save bonuses or resistances.</p><p></p><p></p><p>Thats just off the top of my head, I'm sure more will come to me.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2514103, member: 10397"] Well lets see, right off the top of my head (can always add more later).. Armor as Damage reduction (Fully done, dealing with natural armor, stacking of DR and bonuses etc) Base-defense bonus based on class Remove the Sorcerer, or make it into something truly indepenent from the Wizard. Remove the concept of "arcane" and "divine" magic and simply have magic be magic and any differences handled on a specific class-by-class basis. Balance the classes. Clerics dont need to be overpowered. Fighters should have some more options (many class abilities should simply be feats with stringent pre requsites). Allow Wizards to truly be masters of magic (expand their spell list to include things like Spell Resistance, Death Ward, Spell Immunity etc). Remove the wealth/magic item assumptions Possibly remove vancian magic and replace it with something akin to the Arcana Unearthed magic system, or at least present a different magic system as a core variant. Remove all core-class alignment restrictions. Have less built in assumptions about the origins and natures of classes and monsters. For instance, if you want to say your wizard has an inborn talent for magic, or if you want Outsiders to be spiritual beings that take physical form, you shouldnt have to work against the rules to do it. I dont think the "number" of core classes should be reduced. Barbarian should not be a core class, and Sorcerer needs to be removed or made into something more than just a spontaneous wizard, but I'd actually like to see some new themed caster classes, like maybe a deccent Elementalist. Continue to work on spell balance. Make damage-dealing a viable magic option. Make "save or dies" less all or nothing, and make spells like Death Ward..basically less all or nothing to. Less total spells...instead of immunity, give save bonuses or resistances. Thats just off the top of my head, I'm sure more will come to me. [/QUOTE]
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What would you want to see in 4e?
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