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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Michael Tree" data-source="post: 2514576" data-attributes="member: 1455"><p>Make multiclassing spellcasters viable in the core mechanic. Spellcasting should stack, and caster/noncaster combos shouldn't be viable without feat and PrC patches.</p><p></p><p>Get rid of spell preparation, replacing it with a system like AE's where you ready a number of spells per level, and then cast freely from them with your spell slots. I prefer a system like AE's where you can trade slots up or down levels to spell points, which tend to be overly fiddly IMO.</p><p></p><p>Get rid of "save or die" spells.</p><p></p><p>Replace the concept of class skills with Iron Heroes' skill groups. Give all classes more skill points.</p><p></p><p>Class-based defense bonus.</p><p></p><p>Keep classes, but make them more flexible. Add a swashbuckler class if the revised fighter is inadequate for fighting in little or no armor, like the 3.x fighter is. Get rid of the bloody monk.</p><p></p><p>Make magic items a nice addition to characters, rather than something that defines a large proportion of the characters power. Keep magic items that do cool things, but get rid of most if not all "buffing" magic items. The only buffing magic items should be ones that replace physical equipment, like bracers of armor, or rings that give a shield bonus, not add to them.</p><p></p><p>Make combat more interesting and dramatic. I don't know if Iron Heroes's approach is ideal, but it's certainly a step in the right direction.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 2514576, member: 1455"] Make multiclassing spellcasters viable in the core mechanic. Spellcasting should stack, and caster/noncaster combos shouldn't be viable without feat and PrC patches. Get rid of spell preparation, replacing it with a system like AE's where you ready a number of spells per level, and then cast freely from them with your spell slots. I prefer a system like AE's where you can trade slots up or down levels to spell points, which tend to be overly fiddly IMO. Get rid of "save or die" spells. Replace the concept of class skills with Iron Heroes' skill groups. Give all classes more skill points. Class-based defense bonus. Keep classes, but make them more flexible. Add a swashbuckler class if the revised fighter is inadequate for fighting in little or no armor, like the 3.x fighter is. Get rid of the bloody monk. Make magic items a nice addition to characters, rather than something that defines a large proportion of the characters power. Keep magic items that do cool things, but get rid of most if not all "buffing" magic items. The only buffing magic items should be ones that replace physical equipment, like bracers of armor, or rings that give a shield bonus, not add to them. Make combat more interesting and dramatic. I don't know if Iron Heroes's approach is ideal, but it's certainly a step in the right direction. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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