Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 2515686" data-attributes="member: 360"><p>Just for a start...</p><p></p><p>First, we keep classes and levels, hit points, 7 of the 11 core classes, armor as AC, and the arcane/divine split because a game that lacked these would not be D&D (the arcane/divine split would be dropped from Dave's d20 Fantasy, but belongs in Dungeons & Dragons).</p><p></p><p>Second, we get rid of multiple rules for the same thing. 3.x went a long way in this direction, and the job should be finished. So DR goes away entirely (replace with conditionally higher AC). So does SR (just use better saves for magic-resistant creatures). And sorcerers are getting scrapped by this principle as well, because we're making all casters spontaneous casters (as per point three).</p><p></p><p>Third, we'll make the core spell-casting mechanic spell-point based because everyone understands it (because nearly computer and console RPG in existence uses a point-based mechanic). And we'll fix multiclass spellcasters while we're revamping the magic system (as they shouldn't need PrC patches to be viable); I'm not quite sure how to do this (I think a unified spell point pool and caster level = character level probably would work).</p><p></p><p>Fourth, we'll get rid of the "you need this feat/class ability to use this skill to do this" mechanics, because they're just annoying. Is there any real reason why you shouldn't be able to track with just ranks in Survival or disarm traps with just ranks in Disable Device? Didn't think so. Instead we'll just have class abilities that grant bonuses to skills.</p><p></p><p>Fifth, some classes will be departing the core rules and show up in the supplements instead. Monks will disappear for Oriental Adventures (or its analogue). Druids and Barbarians will be banished to a wilderness book.</p><p></p><p>Sixth, I like tactical combat (even if I'm just as happy with a d4 on a battlemat as with a mini), but D&D needs some simplification and standardazation for non-attack manuevers.</p><p></p><p>Seventh, no one has enough skills in D&D 3.x except high-int rogues. Give everyone more and/or consolidate the skill list.</p></blockquote><p></p>
[QUOTE="drothgery, post: 2515686, member: 360"] Just for a start... First, we keep classes and levels, hit points, 7 of the 11 core classes, armor as AC, and the arcane/divine split because a game that lacked these would not be D&D (the arcane/divine split would be dropped from Dave's d20 Fantasy, but belongs in Dungeons & Dragons). Second, we get rid of multiple rules for the same thing. 3.x went a long way in this direction, and the job should be finished. So DR goes away entirely (replace with conditionally higher AC). So does SR (just use better saves for magic-resistant creatures). And sorcerers are getting scrapped by this principle as well, because we're making all casters spontaneous casters (as per point three). Third, we'll make the core spell-casting mechanic spell-point based because everyone understands it (because nearly computer and console RPG in existence uses a point-based mechanic). And we'll fix multiclass spellcasters while we're revamping the magic system (as they shouldn't need PrC patches to be viable); I'm not quite sure how to do this (I think a unified spell point pool and caster level = character level probably would work). Fourth, we'll get rid of the "you need this feat/class ability to use this skill to do this" mechanics, because they're just annoying. Is there any real reason why you shouldn't be able to track with just ranks in Survival or disarm traps with just ranks in Disable Device? Didn't think so. Instead we'll just have class abilities that grant bonuses to skills. Fifth, some classes will be departing the core rules and show up in the supplements instead. Monks will disappear for Oriental Adventures (or its analogue). Druids and Barbarians will be banished to a wilderness book. Sixth, I like tactical combat (even if I'm just as happy with a d4 on a battlemat as with a mini), but D&D needs some simplification and standardazation for non-attack manuevers. Seventh, no one has enough skills in D&D 3.x except high-int rogues. Give everyone more and/or consolidate the skill list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
Top