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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Pants" data-source="post: 2515873" data-attributes="member: 8849"><p>First thing I want in 4e D&D?</p><p></p><p>- I want the Core Setting of Greyhawk GUTTED from the Core Rules. I want the game to be as modular as possible, with guidelines in the DMG for running lower powered games, steampunk games, high powered ultra magic games, or even no magic games. Notes would be included that would stress options that the DM and Players could add to the game to make it more flavorful. Extremely modular versions of the races would be included along with example Races statted out for different games. Example Deities would be included for those who don't want to create their own.</p><p></p><p>With that out of the way...</p><p>- Advice on how to create your own rules-based material (DMG).</p><p>- Advice on how to run good games (DMG).</p><p>- More High End Feats that actually reward truly specialized fighters (PHB).</p><p>- Advice on how to roleplay (not 'rules' for roleplaying, but just advice on roleplaying and the different game types out there) (PHB/DMG).</p><p>- A reworked CR system with rules for scaling it for different campaign types (DMG).</p><p>- Less of a focus on miniature combat (PHB).</p><p>- Rules for doing stylish action maneuvers or for creating your own (PHB), sort of like a stunt system.</p><p>- Magic and Clerics toned down (PHB).</p><p>- More manageable High Level Gaming options (DMG).</p><p>- Optional rules for making magic 'dangerous' (DMG).</p><p>- Optional 'spell point' rules for magic or some other systems (DMG).</p><p>- Advice and maybe rules for running mass combat games (DMG).</p><p>- A Turn Undead system with a more unified resolution mechanic (PHB).</p><p>- Clerical Spheres (PHB).</p><p>- Less feats like 'Dodge' that require players and DM's to remember which opponent it's affecting (PHB).</p><p>- Every class should have more skills and more feats. Up the number of feats and skills (PHB).</p><p>- Multiclassing casters should be fixed, not patched (like the MyT and EK) (PHB).</p><p>- Include options for nonspellcasting Bards, Rangers, and Paladins (PHB).</p></blockquote><p></p>
[QUOTE="Pants, post: 2515873, member: 8849"] First thing I want in 4e D&D? - I want the Core Setting of Greyhawk GUTTED from the Core Rules. I want the game to be as modular as possible, with guidelines in the DMG for running lower powered games, steampunk games, high powered ultra magic games, or even no magic games. Notes would be included that would stress options that the DM and Players could add to the game to make it more flavorful. Extremely modular versions of the races would be included along with example Races statted out for different games. Example Deities would be included for those who don't want to create their own. With that out of the way... - Advice on how to create your own rules-based material (DMG). - Advice on how to run good games (DMG). - More High End Feats that actually reward truly specialized fighters (PHB). - Advice on how to roleplay (not 'rules' for roleplaying, but just advice on roleplaying and the different game types out there) (PHB/DMG). - A reworked CR system with rules for scaling it for different campaign types (DMG). - Less of a focus on miniature combat (PHB). - Rules for doing stylish action maneuvers or for creating your own (PHB), sort of like a stunt system. - Magic and Clerics toned down (PHB). - More manageable High Level Gaming options (DMG). - Optional rules for making magic 'dangerous' (DMG). - Optional 'spell point' rules for magic or some other systems (DMG). - Advice and maybe rules for running mass combat games (DMG). - A Turn Undead system with a more unified resolution mechanic (PHB). - Clerical Spheres (PHB). - Less feats like 'Dodge' that require players and DM's to remember which opponent it's affecting (PHB). - Every class should have more skills and more feats. Up the number of feats and skills (PHB). - Multiclassing casters should be fixed, not patched (like the MyT and EK) (PHB). - Include options for nonspellcasting Bards, Rangers, and Paladins (PHB). [/QUOTE]
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What would you want to see in 4e?
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