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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2516860" data-attributes="member: 1165"><p>I would like to see:</p><p>* Class bonus to defense</p><p>* Armor feats must be paid for.</p><p>* Spell point casting system</p><p>* More flexible classes</p><p>* Only give magic to classes that warrant it. For instance, this means no supernatural, spell or spell-like abilities to a war-commander class or to the ranger class. Not unless said ranger takes the Bloodline of Kings feat, anyway.</p><p>* Fighter feats that exceed BAB +14 and go all the way up to BAB +20. Some feats that look like Iron Heroes class abilities would be nice, too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>* Reducing the assumptions of wealth and magic items. They should be a lot lower. Beef up saving throws to more than compensate for the lack of a <em>cloak of resistance</em>.</p><p>* Removing half-races from the Player's Handbook.</p><p>* Use Dragonshard-flavored gnomes, as the generic PH gnome doesn't add anything to the game except mages that don't die.</p><p>* More cool combat options, like picking people up and throwing them, clotheslining opponents, etc.</p><p>* Unarmed combat feats that aren't wimpy (the way Improved Unarmed Strike is)</p><p>* Combat Expertise having a BAB requirement rather than an Int requirement.</p><p>* More cool skill options. (I like how Blue Rose has rules for Gather Information to plant rumors, not just find them.)</p><p>* Rules for Diplomacy that actually make sense.</p><p>* Get rid of "all-or-nothing" defensive spells like <em>greater invisibility</em>. Add "broad defensive" spells like <em>spell mantle</em> from Neverwinter Nights. Give the mage more hp.</p><p>* Cleat and concise instructions on how to create balanced game mechanics like feats, magic items, prestige classes, etc.</p><p>* Monsters that don't have lame AC scores. A better way of advancing monsters.</p><p>* Reducing the number of skill points you get at 1st-level. IMO, you should just get the one rank max per level, <em>every</em> level. This would make stats a bit more important to skills (especially Charisma) and wouldn't force you to take a certain class at first level just to get those four ranks in Tumble, etc.</p><p>* Clean up the weapon size system, and the rules for natural attacks.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2516860, member: 1165"] I would like to see: * Class bonus to defense * Armor feats must be paid for. * Spell point casting system * More flexible classes * Only give magic to classes that warrant it. For instance, this means no supernatural, spell or spell-like abilities to a war-commander class or to the ranger class. Not unless said ranger takes the Bloodline of Kings feat, anyway. * Fighter feats that exceed BAB +14 and go all the way up to BAB +20. Some feats that look like Iron Heroes class abilities would be nice, too :) * Reducing the assumptions of wealth and magic items. They should be a lot lower. Beef up saving throws to more than compensate for the lack of a [i]cloak of resistance[/i]. * Removing half-races from the Player's Handbook. * Use Dragonshard-flavored gnomes, as the generic PH gnome doesn't add anything to the game except mages that don't die. * More cool combat options, like picking people up and throwing them, clotheslining opponents, etc. * Unarmed combat feats that aren't wimpy (the way Improved Unarmed Strike is) * Combat Expertise having a BAB requirement rather than an Int requirement. * More cool skill options. (I like how Blue Rose has rules for Gather Information to plant rumors, not just find them.) * Rules for Diplomacy that actually make sense. * Get rid of "all-or-nothing" defensive spells like [i]greater invisibility[/i]. Add "broad defensive" spells like [i]spell mantle[/i] from Neverwinter Nights. Give the mage more hp. * Cleat and concise instructions on how to create balanced game mechanics like feats, magic items, prestige classes, etc. * Monsters that don't have lame AC scores. A better way of advancing monsters. * Reducing the number of skill points you get at 1st-level. IMO, you should just get the one rank max per level, [i]every[/i] level. This would make stats a bit more important to skills (especially Charisma) and wouldn't force you to take a certain class at first level just to get those four ranks in Tumble, etc. * Clean up the weapon size system, and the rules for natural attacks. [/QUOTE]
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What would you want to see in 4e?
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