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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Zimbel" data-source="post: 2517222" data-attributes="member: 29912"><p><strong>Major changes I'd like</strong></p><p></p><p>Let's start with the changes I'd advise against:</p><p>1) Removing HP (or its equivalent).</p><p>2) Removing Levels.</p><p></p><p>Now, for what I'd like:</p><p>1) Re-vamp the magic system. I think that this should be a primary target for 4e; even 3.5 has only mild tweaks from 1st ed AD&D. Whether it be point based (or not), feat based (or not) dosen't matter to me; I just don't want major spellcasters to be very weak at low levels and dominate the game at high levels. Simuarly, a 1st level spell with no restrictions on its casting shouldn't be able to replace 20+ skill points on a skill. These are problems that aren't solved in AE (in my opinion), although it starts to address them.</p><p></p><p>2) Change Armor. Specifically, there should be multiple effective armor choices for mid-high level characters. AE and IL have decent approaches to this issue.</p><p></p><p>3) Re-balance the classes (or the equivalent of classes). Specifically, having base HP of one class being 260% larger than another is a bad thing. There are many other issues.</p><p></p><p>4) Design for the full extent of each class. For example, if 18 levels are described, make certain that 18 levels are supported.</p><p></p><p>5) Design the creatures around the characters. For example, death effects should be rare until roughly when raise dead (or its equivalent) is realistic to cast or obtain.</p><p></p><p>6) Remove attribute scores. Modifers are sufficient for play, and we shouldn't be bound to how Gary Gygax originally had scores rolled in (O)D&D.</p><p></p><p>7) Expand skills. Specifically, expand their usefulness, and make them not as easy to ignore with the use of spells/magic. IL has some pretty good ideas (as does 3.5, and The Complete Adventurer).</p><p></p><p>AE= Arcana Evolved IL = Iron Lore, both by Malhovic press. Other mentioned sources are from WOTC or one of its predecessors.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2517222, member: 29912"] [b]Major changes I'd like[/b] Let's start with the changes I'd advise against: 1) Removing HP (or its equivalent). 2) Removing Levels. Now, for what I'd like: 1) Re-vamp the magic system. I think that this should be a primary target for 4e; even 3.5 has only mild tweaks from 1st ed AD&D. Whether it be point based (or not), feat based (or not) dosen't matter to me; I just don't want major spellcasters to be very weak at low levels and dominate the game at high levels. Simuarly, a 1st level spell with no restrictions on its casting shouldn't be able to replace 20+ skill points on a skill. These are problems that aren't solved in AE (in my opinion), although it starts to address them. 2) Change Armor. Specifically, there should be multiple effective armor choices for mid-high level characters. AE and IL have decent approaches to this issue. 3) Re-balance the classes (or the equivalent of classes). Specifically, having base HP of one class being 260% larger than another is a bad thing. There are many other issues. 4) Design for the full extent of each class. For example, if 18 levels are described, make certain that 18 levels are supported. 5) Design the creatures around the characters. For example, death effects should be rare until roughly when raise dead (or its equivalent) is realistic to cast or obtain. 6) Remove attribute scores. Modifers are sufficient for play, and we shouldn't be bound to how Gary Gygax originally had scores rolled in (O)D&D. 7) Expand skills. Specifically, expand their usefulness, and make them not as easy to ignore with the use of spells/magic. IL has some pretty good ideas (as does 3.5, and The Complete Adventurer). AE= Arcana Evolved IL = Iron Lore, both by Malhovic press. Other mentioned sources are from WOTC or one of its predecessors. [/QUOTE]
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What would you want to see in 4e?
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