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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Slobber Monster" data-source="post: 2517862" data-attributes="member: 27687"><p>The one thing I think I would like to overhaul in DnD are what I consider to be the many "bland" magical spells and (especially) items. From a cinematic point of view - what's really the difference between masterwork armor and +1 magic armor? What about wearing and not wearing Guantlets of Ogre Power? Shouldn't an item with a name like that give a normal Str 10 person a bigger boost than adding 20 lbs to their military press? Heck, I could improve mine by that much in a month or six if I resumed weight-lifting, and noone would suddenly think I was as strong as an ogre. All the other stat boosting items suffer from this, as do flat weapon pluses and the save and AC boosting items. I think I would much rather have all the incremental boosting just included in class abilities, or basic level advancement (as Iron Heroes does I believe).</p><p></p><p>However, this absolutely does <em>not</em> mean that I want a low-magic default game. It's just that I would rather the magic items actually allowed the characters to <em>do</em> something they couldn't before. So rings of featherfalling, boots of flying, figurines of wondrous power, staffs of wizardry, etc. -all the type of magic items I consider to be <em>fun</em> would still have a place in the game. Gauntlets of Ogre Power would still be there even - it's just that they would really make a man as strong as an ogre (just like they did in AD&D). Obviously any powered up items and spells would need some rebalancing, but I don't see that as a huge barrier.</p><p></p><p></p><p>Edit - I mean rebalancing via GP value, caster level requirements, treasure tables, etc.</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 2517862, member: 27687"] The one thing I think I would like to overhaul in DnD are what I consider to be the many "bland" magical spells and (especially) items. From a cinematic point of view - what's really the difference between masterwork armor and +1 magic armor? What about wearing and not wearing Guantlets of Ogre Power? Shouldn't an item with a name like that give a normal Str 10 person a bigger boost than adding 20 lbs to their military press? Heck, I could improve mine by that much in a month or six if I resumed weight-lifting, and noone would suddenly think I was as strong as an ogre. All the other stat boosting items suffer from this, as do flat weapon pluses and the save and AC boosting items. I think I would much rather have all the incremental boosting just included in class abilities, or basic level advancement (as Iron Heroes does I believe). However, this absolutely does [i]not[/i] mean that I want a low-magic default game. It's just that I would rather the magic items actually allowed the characters to [i]do[/i] something they couldn't before. So rings of featherfalling, boots of flying, figurines of wondrous power, staffs of wizardry, etc. -all the type of magic items I consider to be [i]fun[/i] would still have a place in the game. Gauntlets of Ogre Power would still be there even - it's just that they would really make a man as strong as an ogre (just like they did in AD&D). Obviously any powered up items and spells would need some rebalancing, but I don't see that as a huge barrier. Edit - I mean rebalancing via GP value, caster level requirements, treasure tables, etc. [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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