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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="shadow" data-source="post: 2517972" data-attributes="member: 2182"><p>Hmmm...</p><p></p><p>1.) Miniatures once again optional. I like minis, I really do, but I don't like having to use them for every battle. I would like to see miniature rules presented as an <em>option</em> rather than a requirement. </p><p>While at it, get rid of the square "fighting spaces" that 3.5 introduced. Although square spaces facilitates miniature wargaming, it leads to a lot of ridiculous situations by trying to shoehorn every monster into a perfect square.</p><p></p><p>2.)Get rid of the 3.5 weapon sizing rules. The new 3.5 rules lead to more complexity and create more problems than they solve.</p><p></p><p>3.) Give magic it's power back. In 3.5 many useful spells were sacrificed on the altar of "game balance". </p><p></p><p>4.) Keep the current classes (perhaps adding assassin as a core class). I don't think that eliminating core classes is a good idea. I'm all for diversity. If you have too few core classes, you might as well go classless.</p><p></p><p>5.) Add things such as mass combat, vehicular rules, and ship & naval rules to the core rules. </p><p></p><p>6.) Have a lot of options for unique campaign varients in the DMG. Of course high-fantasy adventure should be the default option, but there should be accessable rules for DMs wanting to create an unique campaign. For example, low magic worlds, different styles of magic, and of course, psionics.</p></blockquote><p></p>
[QUOTE="shadow, post: 2517972, member: 2182"] Hmmm... 1.) Miniatures once again optional. I like minis, I really do, but I don't like having to use them for every battle. I would like to see miniature rules presented as an [i]option[/i] rather than a requirement. While at it, get rid of the square "fighting spaces" that 3.5 introduced. Although square spaces facilitates miniature wargaming, it leads to a lot of ridiculous situations by trying to shoehorn every monster into a perfect square. 2.)Get rid of the 3.5 weapon sizing rules. The new 3.5 rules lead to more complexity and create more problems than they solve. 3.) Give magic it's power back. In 3.5 many useful spells were sacrificed on the altar of "game balance". 4.) Keep the current classes (perhaps adding assassin as a core class). I don't think that eliminating core classes is a good idea. I'm all for diversity. If you have too few core classes, you might as well go classless. 5.) Add things such as mass combat, vehicular rules, and ship & naval rules to the core rules. 6.) Have a lot of options for unique campaign varients in the DMG. Of course high-fantasy adventure should be the default option, but there should be accessable rules for DMs wanting to create an unique campaign. For example, low magic worlds, different styles of magic, and of course, psionics. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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