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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2518033" data-attributes="member: 19675"><p>1) Group ALL of the BASE classes (those that form the non-PrCl classes in the various worlds) as CORE classes (included in the PHB)- all the Samurais, Artificers, Scouts, Warlocks, etc. should be in the base book. Yes, I AM willing to pay the big bucks such a tome would cost. To help out, they should release a setting overview that is globally comprehensive to illustrate where those classes originate and how they might interact in particular societies. That setting could be one that already exists- like Forgotten Realms. Classes that do not work as CORE classes should become PrCl's. Similar treatment should be given to the races of the game and magic.</p><p></p><p>Heck, I'd even accept them splitting the PHB into the Book of Races and the Book of Classes and the Book of Magic or some such. I just want everything conveniently grouped so that I don't have to pore through countless volumes to find and review the particular class, race or spell that someone wants to use.</p><p></p><p>One last note on magic- I'd like each spell to have a rarity stat, to help GM's of all levels of experience to better realize how powerful a particular spell is and to control access to them. That way "X's spell of Kaboom"- while a powerful, must-have spell, would not be ubiquitous to all characters and acquisition of it might even become the basis for a quest. Powerful, game-unbalancing spells could thus, still exist, without breaking the game open.</p><p></p><p>2) Either eliminate Psionics or make it a CORE Class, doing all of the neccessary playtesting to make sure it works well with the other classes. This is a personal sticking point- while I have only once been denied the use of a CORE class (a Paladin in a party with a significant number of non-good PCs), I have often been denied the use of Psionics classes with the justification "its not in the PHB." Will that mean I'll be able to play a Soulknife in that edition? Probably not- a GM who doesn't like them doesn't like them and as has been often stated, all rules are optional- but I am particularly tired of that refrain. It will at least make that GM give me a good reason for the denial.</p><p></p><p>3) Eliminate the Monk as a CORE class, UNLESS (see above) the other "Eastern" classes are included in the PHB. It sticks out like a sore thumb- the sole "eastern" themed class among the obviously western or generic classes.</p><p></p><p>4) Races playable as PCs that are more powerful than the core races should have a class-style advancement chart so that you don't have to wait until the party is advanced in levels to play your Minotaur Wizard.</p><p></p><p>5) Increased flexibility within the classes. Example- Green Ronin's take on the Paladin in <em>The Book of the Righteous</em> is pretty good, and eliminates the need for various PrCls. Think of it as a D20 version of the 2Ed Player's Options stuff or a limited point-based system.</p><p></p><p>6) Nitpicky Stuff: Better proofreading (stop relying on spellcheckers!); making sure that graphic design elements don't obscure vital text; internal art that doesn't support only a single view of the fantasy elements- while I LIKE the "SMBD" style art in 3Ed books, I also miss the more "historically accurate" stuff (like the great "Paladin In Hell") and art that showed other fantastic themes...like faeries.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2518033, member: 19675"] 1) Group ALL of the BASE classes (those that form the non-PrCl classes in the various worlds) as CORE classes (included in the PHB)- all the Samurais, Artificers, Scouts, Warlocks, etc. should be in the base book. Yes, I AM willing to pay the big bucks such a tome would cost. To help out, they should release a setting overview that is globally comprehensive to illustrate where those classes originate and how they might interact in particular societies. That setting could be one that already exists- like Forgotten Realms. Classes that do not work as CORE classes should become PrCl's. Similar treatment should be given to the races of the game and magic. Heck, I'd even accept them splitting the PHB into the Book of Races and the Book of Classes and the Book of Magic or some such. I just want everything conveniently grouped so that I don't have to pore through countless volumes to find and review the particular class, race or spell that someone wants to use. One last note on magic- I'd like each spell to have a rarity stat, to help GM's of all levels of experience to better realize how powerful a particular spell is and to control access to them. That way "X's spell of Kaboom"- while a powerful, must-have spell, would not be ubiquitous to all characters and acquisition of it might even become the basis for a quest. Powerful, game-unbalancing spells could thus, still exist, without breaking the game open. 2) Either eliminate Psionics or make it a CORE Class, doing all of the neccessary playtesting to make sure it works well with the other classes. This is a personal sticking point- while I have only once been denied the use of a CORE class (a Paladin in a party with a significant number of non-good PCs), I have often been denied the use of Psionics classes with the justification "its not in the PHB." Will that mean I'll be able to play a Soulknife in that edition? Probably not- a GM who doesn't like them doesn't like them and as has been often stated, all rules are optional- but I am particularly tired of that refrain. It will at least make that GM give me a good reason for the denial. 3) Eliminate the Monk as a CORE class, UNLESS (see above) the other "Eastern" classes are included in the PHB. It sticks out like a sore thumb- the sole "eastern" themed class among the obviously western or generic classes. 4) Races playable as PCs that are more powerful than the core races should have a class-style advancement chart so that you don't have to wait until the party is advanced in levels to play your Minotaur Wizard. 5) Increased flexibility within the classes. Example- Green Ronin's take on the Paladin in [I]The Book of the Righteous[/I] is pretty good, and eliminates the need for various PrCls. Think of it as a D20 version of the 2Ed Player's Options stuff or a limited point-based system. 6) Nitpicky Stuff: Better proofreading (stop relying on spellcheckers!); making sure that graphic design elements don't obscure vital text; internal art that doesn't support only a single view of the fantasy elements- while I LIKE the "SMBD" style art in 3Ed books, I also miss the more "historically accurate" stuff (like the great "Paladin In Hell") and art that showed other fantastic themes...like faeries. [/QUOTE]
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