Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viktyr Gehrig" data-source="post: 2518112" data-attributes="member: 9249"><p>Most of what I'd want in 4e is already covered by numerous rule variants, either in replacement PHBs or in <em>Unearthed Arcana</em>-- so I certainly don't feel any pressure to change.</p><p></p><p><strong>Psionics:</strong> Generally, I want psionics in the core rules, even if presented as optional. </p><p></p><p><strong>Artificer and Aristocrat as PC options:</strong> Rules need to cover these areas better, in my opinion. </p><p></p><p><strong>Non-Monk Martial Arts:</strong> Monk needs to be a class in its own right, with its own niche, not simply the ony way for characters to become competent in unarmed combat.</p><p></p><p><strong>Class/Gestalt System:</strong>I actually prefer the larger number of base classes, but I'd like each class to be more specific and focused on their role. (This is because I want Gestalt to become standard-- a kind of compromise solution for the point-buy crowd.)</p><p></p><p><strong>More Distinct Classes:</strong> Yeah, this needs done. Saw the idea about making Weapon Specialization a Fighter class feature instead of a feat-- consider it yoinked. (Probably include Weapon Focus and Improved Critical-- though I'll maintain WF: Ray as an option for casters.) I've tried making Sorcerors and Wizards more distinct, and more distinction between Clerics and Druids, and so on.</p><p></p><p><strong>Armor as DR:</strong> Heh. Preferably in a more elegant, functional form than I've managed to coax out of it. Don't need the complexity of different protection against different types, but I'd like to see some handling of certain weapons being more effective against armored or unarmored targets.</p><p></p><p><strong>Monster Classes and ability development:</strong> Someone put forth the idea that more powerful races simply develop in their own time, and gain additional abilities as they level. I like it-- it makes sense to me. (Of course, LA buyoff works, too.)</p><p></p><p><strong>No Randomness during Creation and Levelling</strong>: Character creation and development should be a function of choices and selections. Leave randomness for actual play.</p><p></p><p>Other than that, I'm really far more satisfied with 3.5e than my enormous House Rules document would suggest. I'm in no hurry for Fourth Edition, especially since I'm finally beating 3.5 into a near-perfect form.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2518112, member: 9249"] Most of what I'd want in 4e is already covered by numerous rule variants, either in replacement PHBs or in [i]Unearthed Arcana[/i]-- so I certainly don't feel any pressure to change. [b]Psionics:[/b] Generally, I want psionics in the core rules, even if presented as optional. [b]Artificer and Aristocrat as PC options:[/b] Rules need to cover these areas better, in my opinion. [b]Non-Monk Martial Arts:[/b] Monk needs to be a class in its own right, with its own niche, not simply the ony way for characters to become competent in unarmed combat. [b]Class/Gestalt System:[/b]I actually prefer the larger number of base classes, but I'd like each class to be more specific and focused on their role. (This is because I want Gestalt to become standard-- a kind of compromise solution for the point-buy crowd.) [b]More Distinct Classes:[/b] Yeah, this needs done. Saw the idea about making Weapon Specialization a Fighter class feature instead of a feat-- consider it yoinked. (Probably include Weapon Focus and Improved Critical-- though I'll maintain WF: Ray as an option for casters.) I've tried making Sorcerors and Wizards more distinct, and more distinction between Clerics and Druids, and so on. [b]Armor as DR:[/b] Heh. Preferably in a more elegant, functional form than I've managed to coax out of it. Don't need the complexity of different protection against different types, but I'd like to see some handling of certain weapons being more effective against armored or unarmored targets. [b]Monster Classes and ability development:[/b] Someone put forth the idea that more powerful races simply develop in their own time, and gain additional abilities as they level. I like it-- it makes sense to me. (Of course, LA buyoff works, too.) [b]No Randomness during Creation and Levelling[/b]: Character creation and development should be a function of choices and selections. Leave randomness for actual play. Other than that, I'm really far more satisfied with 3.5e than my enormous House Rules document would suggest. I'm in no hurry for Fourth Edition, especially since I'm finally beating 3.5 into a near-perfect form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
Top