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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Zjelani" data-source="post: 2519437" data-attributes="member: 2919"><p>Personally, the vast majority of the items listed here would make me <strong>NOT</strong> buy into 4e. I don't like to have my sacred cows slaughtered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, thinking it over, there's a few things I'd like done differently. But, looking at the list, every single one of them can be (or has been) applied to 3.5e:</p><p></p><p>* <strong>Background class skills for PCs</strong> (either based on race or region or "pick any 2" - we currently have a house rule for this)</p><p></p><p>* <strong>Metamagic on-the-fly</strong> (I've seen several similiar systems, but the one I originally saw and use is Jim Butler's where you get 2 free uses plus 1 for every additional metamagic feat.)</p><p></p><p>* <strong>Advanced combat options</strong> for doing fancier stuff than just "roll to hit", but shouldn't be required (Hey, sort of like what's in Book of Iron Might, in fact)</p><p></p><p>* At least 1 caster of each of the 3 types that can <strong>cast spontaneously, but from a different daily list</strong> (like in AU/AE)</p><p></p><p>* <strong>Weapon profieciency by groups</strong> (like in Unearthed Arcana)</p><p></p><p>* <strong>Weapon speed and other round-by-round initiative modifiers</strong> - optional, of course (Don't think I've seen that anywhere. Maybe I should get writing.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>* <strong>CR modifiers/explanations</strong> - Dragons allegedly have an artificially low CR because "it's assumed PCs won't stumble upon them randomly, but will be prepared" (I think Sean Reynolds said that, but don't quote me... or him, as the case may be). But I like the idea of having the CRs broken down somehow, or at least having some standard information on how to adjust them. Like "if your party doesn't include a cleric who can turn, all undead are +1 CR." or how much to adjust the CR based on whether the PCs have weapons that can overcome the DR. Yeah, it's all guidelines and suggestions, but some guidance on how to adjust them would be nice. Again, you don't need a new edition in order to do this.</p><p></p><p>So, pretty much all the modifications I'd make, I've already made to my own 3.5 games or could easily do so. And of course, other things like better advice on designing spells, feats, etc. would be good, but that's totally edition neutral.</p><p></p><p>I guess bottom line for me is, I really like 3.x, especially with some extra advice and variant rules applied. I have easily enough material and ideas to support playing for at least another 5-10 years without buying another book. Now, of course, I'll keep buying them, but if 4e is radically different, then I can avoid buying it and without any effort, I'm still supported for years to come. Hope that doesn't cross the "don't bash 4e line" - I'm just saying that if 4e uses even 1/4 of the stuff listed in this thread, it's a deal-breaker for me. So I'd prefer the system refined and improved, not overhauled and rewritten (which would introduce a ton of new balance issues that would have to playtested through, which would lead to 4.5e, etc.)</p><p></p><p></p><p>However, one thing I <strong>definitely</strong> would like 4e to be no matter what is OGL'ed!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zjelani, post: 2519437, member: 2919"] Personally, the vast majority of the items listed here would make me [B]NOT[/B] buy into 4e. I don't like to have my sacred cows slaughtered. ;) However, thinking it over, there's a few things I'd like done differently. But, looking at the list, every single one of them can be (or has been) applied to 3.5e: * [B]Background class skills for PCs[/B] (either based on race or region or "pick any 2" - we currently have a house rule for this) * [B]Metamagic on-the-fly[/B] (I've seen several similiar systems, but the one I originally saw and use is Jim Butler's where you get 2 free uses plus 1 for every additional metamagic feat.) * [B]Advanced combat options[/B] for doing fancier stuff than just "roll to hit", but shouldn't be required (Hey, sort of like what's in Book of Iron Might, in fact) * At least 1 caster of each of the 3 types that can [B]cast spontaneously, but from a different daily list[/B] (like in AU/AE) * [B]Weapon profieciency by groups[/B] (like in Unearthed Arcana) * [B]Weapon speed and other round-by-round initiative modifiers[/B] - optional, of course (Don't think I've seen that anywhere. Maybe I should get writing.) ;) * [B]CR modifiers/explanations[/B] - Dragons allegedly have an artificially low CR because "it's assumed PCs won't stumble upon them randomly, but will be prepared" (I think Sean Reynolds said that, but don't quote me... or him, as the case may be). But I like the idea of having the CRs broken down somehow, or at least having some standard information on how to adjust them. Like "if your party doesn't include a cleric who can turn, all undead are +1 CR." or how much to adjust the CR based on whether the PCs have weapons that can overcome the DR. Yeah, it's all guidelines and suggestions, but some guidance on how to adjust them would be nice. Again, you don't need a new edition in order to do this. So, pretty much all the modifications I'd make, I've already made to my own 3.5 games or could easily do so. And of course, other things like better advice on designing spells, feats, etc. would be good, but that's totally edition neutral. I guess bottom line for me is, I really like 3.x, especially with some extra advice and variant rules applied. I have easily enough material and ideas to support playing for at least another 5-10 years without buying another book. Now, of course, I'll keep buying them, but if 4e is radically different, then I can avoid buying it and without any effort, I'm still supported for years to come. Hope that doesn't cross the "don't bash 4e line" - I'm just saying that if 4e uses even 1/4 of the stuff listed in this thread, it's a deal-breaker for me. So I'd prefer the system refined and improved, not overhauled and rewritten (which would introduce a ton of new balance issues that would have to playtested through, which would lead to 4.5e, etc.) However, one thing I [B]definitely[/B] would like 4e to be no matter what is OGL'ed!! :) [/QUOTE]
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