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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Sammael" data-source="post: 2522603" data-attributes="member: 4475"><p>Here's my list. And, believe it or not, I tried to be objective rather than simply listing my house rules </p><p></p><p>1. WP/VP instead of hit points.</p><p>2. No absolutes (or very, very few absolutes)</p><p>3. Add the Aristocrat (a common fantasy archetype) as a base class</p><p>4. Rename Barbarian to Berserker to escape the cultural conotations</p><p>5. Reinforce the Bard as a true jack of all trades</p><p>6. Every class should have access to every defining class feature from level 1; hence, druids should get some kind of lesser wild shape right from the beginning </p><p>7. More high-level Fighter feat chains</p><p>8. Eliminate Paladin as a core class; make a prestige class based on the current paladin</p><p>9. Replace the Ranger with a Scout/Ranger hybrid (add skirmish but drop the combat styles and favored enemies)</p><p>10. Replace Sorcerer with Warlock (minus the whole "dark arts" baggage)</p><p>11. Change the skill cap to max rank = level. Eliminate cross-class skills. Instead, every class gets a competence bonus (variable with level) on a couple of signature skills </p><p>12. Merge similar skills</p><p>13. Improve the feats' categorization</p><p>14. Adopt one of the "metamagic on the fly" systems, but retain the old system as well</p><p>15. Favored Enemy should be a feat available to everyone</p><p>16. Armor as DR; if it's a core rule, people won't keep forgetting to apply it</p><p>17. Eliminate the X/day mechanic; I don't care how they do it, but I think the way kensai's power surge works may be the key</p><p>18. Rework the economics system to make it at least somewhat plausible</p><p>19. Reduce the dependence on magic items (but NOT, and I repeat, NOT in the same manner as Iron Heroes); also, reduce the expected treasure levels and eliminate all stat-boosting items (or make them MUCH more expensive)</p><p>20. To compensate for #19, give feats at every other level, or even at every level </p><p>21. Reduce the number of bonus types</p><p>22. Overhaul the CR system </p><p>23. Overhaul the ECL/LA system</p><p>24. Remove multiclassing penalties and get rid of the favored class concept (or change it dramatically)</p><p>25. Change the saving throw progression so that multiclassed characters no longer have ungodly saving throws</p><p>26. Change the BAB progression so that multiclassed character no longer suffer from really poor BAB</p><p>27. Change the spellcasting progression to make multiclassed spellcasters more viable (but still weaker than full casters)</p></blockquote><p></p>
[QUOTE="Sammael, post: 2522603, member: 4475"] Here's my list. And, believe it or not, I tried to be objective rather than simply listing my house rules 1. WP/VP instead of hit points. 2. No absolutes (or very, very few absolutes) 3. Add the Aristocrat (a common fantasy archetype) as a base class 4. Rename Barbarian to Berserker to escape the cultural conotations 5. Reinforce the Bard as a true jack of all trades 6. Every class should have access to every defining class feature from level 1; hence, druids should get some kind of lesser wild shape right from the beginning 7. More high-level Fighter feat chains 8. Eliminate Paladin as a core class; make a prestige class based on the current paladin 9. Replace the Ranger with a Scout/Ranger hybrid (add skirmish but drop the combat styles and favored enemies) 10. Replace Sorcerer with Warlock (minus the whole "dark arts" baggage) 11. Change the skill cap to max rank = level. Eliminate cross-class skills. Instead, every class gets a competence bonus (variable with level) on a couple of signature skills 12. Merge similar skills 13. Improve the feats' categorization 14. Adopt one of the "metamagic on the fly" systems, but retain the old system as well 15. Favored Enemy should be a feat available to everyone 16. Armor as DR; if it's a core rule, people won't keep forgetting to apply it 17. Eliminate the X/day mechanic; I don't care how they do it, but I think the way kensai's power surge works may be the key 18. Rework the economics system to make it at least somewhat plausible 19. Reduce the dependence on magic items (but NOT, and I repeat, NOT in the same manner as Iron Heroes); also, reduce the expected treasure levels and eliminate all stat-boosting items (or make them MUCH more expensive) 20. To compensate for #19, give feats at every other level, or even at every level 21. Reduce the number of bonus types 22. Overhaul the CR system 23. Overhaul the ECL/LA system 24. Remove multiclassing penalties and get rid of the favored class concept (or change it dramatically) 25. Change the saving throw progression so that multiclassed characters no longer have ungodly saving throws 26. Change the BAB progression so that multiclassed character no longer suffer from really poor BAB 27. Change the spellcasting progression to make multiclassed spellcasters more viable (but still weaker than full casters) [/QUOTE]
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What would you want to see in 4e?
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