Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2523714" data-attributes="member: 710"><p>I would really like D&D to retain its high magic feel, but I would enjoy less reliance on magic items, especially those that lead to the extreme power difference between high and low level characters</p><p>Maybe there should be no +x bonus anymore, but instead only special abilities for weapons and armors.</p><p>So a flaming longsword wouldn´t have any additional enhancement bonus, it would just deal additional fire damage (or maybe not even that, maybe it would just replace its ordinary damage with fire damage)</p><p></p><p>I like the flavour idea of items like Gauntlets of Ogre Power, but I don´t like the resulting item reliance. Maybe a Gauntlet of Ogre Power would grant the fighter a +2 enhancement bonus to Strength, but only for a single strength (-related) check or roll per day (though on the other hand, don´t like the whole rolls per day story - though for magic items, it is more reasonable than for class abilities).</p><p></p><p>For similar reasons, boosting spells should be a bit less important.</p><p></p><p>Turning Undead should be removed, at least the current mechanic. Maybe it should just work like Intimidate (except the Cleric would use Knowledge (Religion) and it works even though undeads are mindless and immune to mind affecting abilities) ...</p><p></p><p>I would prefer a lot of class abilitites as feats. Sneak Attack, Uncanny Dodge, all these could well be made feats. Consequently, characters should have more feats (1 feat per 2 levels like in Iron Heroes is nice). Basic Martial Arts ability would be nice if available to everyone, the eastern style Monk can then concentrate on extreme flashy effects...</p><p></p><p>Abilities should be less related to uses/day. Maybe the inherent drawbacks should outweigh it - Smite Evil could be a fullround or standard action for a Paladin, not allowing multiple attacks. </p><p></p><p>More flexibility for classes - The afromentioned Paladin might be indead a wrong class - the AE Champion is basically a flexible version of this class - and it removes the need for a "Anti-Paladin" classes (Black Guard). </p><p>Basically this ties to how generic classes should be - I don´t think Expert, Warrior and Spellcaster are enough, especially since they are dull and evoke no direct associations to roles they play (except a very basic). To few classes for a class based system and beginning players trying to come up with their first character idea...</p><p></p><p></p><p>Maybe it would be nice to use skills in place of saving throws and BAB. Maybe remove class or level based saving throw modifiers - a reflex save is just a dex check, and the saving throw DC against a spell would only be 10+INT (for wizard-like casters). Skills like Weapon Training (Swords) or Weapon Training (Bows) replace BAB. (That´s a bit hard to pull off, since you would have to interact with multiclassing and class skills in a sensible way...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2523714, member: 710"] I would really like D&D to retain its high magic feel, but I would enjoy less reliance on magic items, especially those that lead to the extreme power difference between high and low level characters Maybe there should be no +x bonus anymore, but instead only special abilities for weapons and armors. So a flaming longsword wouldn´t have any additional enhancement bonus, it would just deal additional fire damage (or maybe not even that, maybe it would just replace its ordinary damage with fire damage) I like the flavour idea of items like Gauntlets of Ogre Power, but I don´t like the resulting item reliance. Maybe a Gauntlet of Ogre Power would grant the fighter a +2 enhancement bonus to Strength, but only for a single strength (-related) check or roll per day (though on the other hand, don´t like the whole rolls per day story - though for magic items, it is more reasonable than for class abilities). For similar reasons, boosting spells should be a bit less important. Turning Undead should be removed, at least the current mechanic. Maybe it should just work like Intimidate (except the Cleric would use Knowledge (Religion) and it works even though undeads are mindless and immune to mind affecting abilities) ... I would prefer a lot of class abilitites as feats. Sneak Attack, Uncanny Dodge, all these could well be made feats. Consequently, characters should have more feats (1 feat per 2 levels like in Iron Heroes is nice). Basic Martial Arts ability would be nice if available to everyone, the eastern style Monk can then concentrate on extreme flashy effects... Abilities should be less related to uses/day. Maybe the inherent drawbacks should outweigh it - Smite Evil could be a fullround or standard action for a Paladin, not allowing multiple attacks. More flexibility for classes - The afromentioned Paladin might be indead a wrong class - the AE Champion is basically a flexible version of this class - and it removes the need for a "Anti-Paladin" classes (Black Guard). Basically this ties to how generic classes should be - I don´t think Expert, Warrior and Spellcaster are enough, especially since they are dull and evoke no direct associations to roles they play (except a very basic). To few classes for a class based system and beginning players trying to come up with their first character idea... Maybe it would be nice to use skills in place of saving throws and BAB. Maybe remove class or level based saving throw modifiers - a reflex save is just a dex check, and the saving throw DC against a spell would only be 10+INT (for wizard-like casters). Skills like Weapon Training (Swords) or Weapon Training (Bows) replace BAB. (That´s a bit hard to pull off, since you would have to interact with multiclassing and class skills in a sensible way...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
Top