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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Kapture" data-source="post: 2523973" data-attributes="member: 7645"><p>The great thing about DND is that as narcissic as this thread is, I'm getting tons of ideas for games. That's really because, not in spite of. Damage dealing turning and quickie metamagic are cool with a capital K.</p><p></p><p>Five notes:</p><p></p><p>There is already a non-Vancian magic/point based mechanic: Sorcerers. If you count psionics and warlocks, that's three. There are four more coming out between now and April. How many do you want to include in the "core" game?</p><p></p><p>Like Armor as DR, variable spell effects are another layer of record keeping.</p><p></p><p>Any game with VP/WP would leave me cold. I've tried it. It makes combat longer and duller instead of more realistic and unpredictable. It adds a whole new layer of hit points to cleave through in every battle. Hack, hack, hack. See Dick hack.</p><p></p><p>I really like the idea of making non-human (monster) races predictable and stackable, but what happens when you want a really wacky monster like a tiny 1 HD creature that has an aura of pulsing death around it? Or a sprite. Then you have to shim your expectations of level advancements with goony artificial concepts like ECL and CR and etc again.</p><p></p><p>I like Mustrum's idea of more specific magic items. I'm tempted to use it. I'm not sure how that would reduce reliance on magic items in the game. Currently the reliance on magic items comes from the challenge rating system. What would fix that is not another edition, it's a body of literature on how differing circumstances effect CR's (and really, how to build monsters). For instance: In low magic games, creatures with magic DR and two CR's higher. In games without specific pluses to magic items, every encounter above third level is two levels higher. And etc. Really, a couple of dragon articles. Right now the information is spread all over the place. I suspect that's just an issue that will evolve over time. CR/EL was a really interesting addition to DND, and I bet there's a decade worth of tweaking involved in getting it right. That's, what, five years to go?</p><p></p><p>Who really cares what a Barbarian is called? Likewise, why are Hengyoki and Warforged more core than Bards, Druid, Monks, Ninjas, Paladins? How big do you want the core book to be?</p></blockquote><p></p>
[QUOTE="Kapture, post: 2523973, member: 7645"] The great thing about DND is that as narcissic as this thread is, I'm getting tons of ideas for games. That's really because, not in spite of. Damage dealing turning and quickie metamagic are cool with a capital K. Five notes: There is already a non-Vancian magic/point based mechanic: Sorcerers. If you count psionics and warlocks, that's three. There are four more coming out between now and April. How many do you want to include in the "core" game? Like Armor as DR, variable spell effects are another layer of record keeping. Any game with VP/WP would leave me cold. I've tried it. It makes combat longer and duller instead of more realistic and unpredictable. It adds a whole new layer of hit points to cleave through in every battle. Hack, hack, hack. See Dick hack. I really like the idea of making non-human (monster) races predictable and stackable, but what happens when you want a really wacky monster like a tiny 1 HD creature that has an aura of pulsing death around it? Or a sprite. Then you have to shim your expectations of level advancements with goony artificial concepts like ECL and CR and etc again. I like Mustrum's idea of more specific magic items. I'm tempted to use it. I'm not sure how that would reduce reliance on magic items in the game. Currently the reliance on magic items comes from the challenge rating system. What would fix that is not another edition, it's a body of literature on how differing circumstances effect CR's (and really, how to build monsters). For instance: In low magic games, creatures with magic DR and two CR's higher. In games without specific pluses to magic items, every encounter above third level is two levels higher. And etc. Really, a couple of dragon articles. Right now the information is spread all over the place. I suspect that's just an issue that will evolve over time. CR/EL was a really interesting addition to DND, and I bet there's a decade worth of tweaking involved in getting it right. That's, what, five years to go? Who really cares what a Barbarian is called? Likewise, why are Hengyoki and Warforged more core than Bards, Druid, Monks, Ninjas, Paladins? How big do you want the core book to be? [/QUOTE]
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What would you want to see in 4e?
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