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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="A'koss" data-source="post: 2524571" data-attributes="member: 840"><p>If 4e were to move halfway between 3e and Iron Heroes I would be quite happy with it. </p><p></p><p>1. Move away from X per day powers and X per day encounters. While I'd be leary of introducing Tokens to D&D, the idea of balancing the classes against the encounter is a desirable goal.</p><p>2. Reduce the growing disparities between the classes (AC, HPs, Saves, Combat Ability, etc.), particularly if you plan to introduce rules for characters beyond 20th level.</p><p>3. While magic is an important facet of D&D, I would like to see it's dependency greatly reduced. Class-based Defense bonuses a la IH is a must IMO.</p><p>4. I would reduce power of higher level spells, eliminating any one roll wonders (Save or Die/Nerf effects against challenging opponents). I wouldn't mind seeing combat spells geared more like Holy Word where the effects are greater against weaker opponents. Save or Die against a target 10 levels lower than yourself is okay in my book, but not against someone who is the same level or greater.</p><p>5. I'd like to see more combat rolls in spellcasting to hit targets or maximize their effect.</p><p>6. High level play in general - there is too much to keep track of and high level combat is too quick and deadly. The game goes from frequent wounds and healing to frequent death and resurrection. This is not a good game philosophy IMO. It should be harder to die, but harder to come back. Reserve Points, or something similar, would be a great idea to fold into core D&D.</p><p>7. I love the Feat Mastery and Stunt rules from IH. I think something along those lines would be a great addition to D&D. However, I'd simplify the Skill system, reducing the number of the skills overall (eg. Stealth, instead of MS/HiS). Skill & Combat challenges would be another rule I'd love to incorporate even in a limited form.</p><p>8. I also love many of the class design elements in IH - 1d4+control die HPs, new unique class abilities every X levels & no specific roles need to be filled in the party!!</p><p>9. I'd fold in SR into the Saving Throw scheme and re-work the benefits of making your save so that if you exceed the min required to make it by say... 10 or more, you gain additional benefits.</p><p>10. I'd keep HPs, AC (Defense), Saving Throws & the D20 but I'd rework DR somehow, someway...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="A'koss, post: 2524571, member: 840"] If 4e were to move halfway between 3e and Iron Heroes I would be quite happy with it. 1. Move away from X per day powers and X per day encounters. While I'd be leary of introducing Tokens to D&D, the idea of balancing the classes against the encounter is a desirable goal. 2. Reduce the growing disparities between the classes (AC, HPs, Saves, Combat Ability, etc.), particularly if you plan to introduce rules for characters beyond 20th level. 3. While magic is an important facet of D&D, I would like to see it's dependency greatly reduced. Class-based Defense bonuses a la IH is a must IMO. 4. I would reduce power of higher level spells, eliminating any one roll wonders (Save or Die/Nerf effects against challenging opponents). I wouldn't mind seeing combat spells geared more like Holy Word where the effects are greater against weaker opponents. Save or Die against a target 10 levels lower than yourself is okay in my book, but not against someone who is the same level or greater. 5. I'd like to see more combat rolls in spellcasting to hit targets or maximize their effect. 6. High level play in general - there is too much to keep track of and high level combat is too quick and deadly. The game goes from frequent wounds and healing to frequent death and resurrection. This is not a good game philosophy IMO. It should be harder to die, but harder to come back. Reserve Points, or something similar, would be a great idea to fold into core D&D. 7. I love the Feat Mastery and Stunt rules from IH. I think something along those lines would be a great addition to D&D. However, I'd simplify the Skill system, reducing the number of the skills overall (eg. Stealth, instead of MS/HiS). Skill & Combat challenges would be another rule I'd love to incorporate even in a limited form. 8. I also love many of the class design elements in IH - 1d4+control die HPs, new unique class abilities every X levels & no specific roles need to be filled in the party!! 9. I'd fold in SR into the Saving Throw scheme and re-work the benefits of making your save so that if you exceed the min required to make it by say... 10 or more, you gain additional benefits. 10. I'd keep HPs, AC (Defense), Saving Throws & the D20 but I'd rework DR somehow, someway... Cheers! [/QUOTE]
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What would you want to see in 4e?
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