Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belen" data-source="post: 2529311" data-attributes="member: 1405"><p>Actually, it is supportable. Any GM who has run monsters with DR or had barbarian PCs or adamantine armor in the game can easily see that it requires more recordkeeping. There is enough to remember in the game without having to remember that one player's attacks require full damage, while you knock 10 points off another's.</p><p></p><p>There have been way too many times when a player has forgotten their own DR. This occurs with multiple players across a variety of groups and age spectrums. I see this all the time as I run quite a few demos for Wizards.</p><p></p><p>Attack versus AC/difficulty class is a simple method. You either hit and do damage or miss. If you use armor as DR, you usually hit, but then have to add and subtract on the fly. If you are fighting or running multiple enemies, then it is a pain in the arse. Your experience may differ, but mine has shown that DR is a tricky rule that requires a lot more work and leads to slow combats. It may be great for groups that have every t crossed or i dotted, but for people out to have a bit of fun, it is more complicated than it needs to be.</p><p></p><p>I do find it funny that you refer to IH, which is a heavy resource management game, to support your position.</p><p></p><p>I do not mind armor as DR as an optional rule, but if they replace AC with it as a core rule, then the game will suffer for it. People are not computers. They should not have to keep track of dozens of effects and rules during a combat. It just makes the combats more about the dice and the character build rather than an RPG.</p></blockquote><p></p>
[QUOTE="Belen, post: 2529311, member: 1405"] Actually, it is supportable. Any GM who has run monsters with DR or had barbarian PCs or adamantine armor in the game can easily see that it requires more recordkeeping. There is enough to remember in the game without having to remember that one player's attacks require full damage, while you knock 10 points off another's. There have been way too many times when a player has forgotten their own DR. This occurs with multiple players across a variety of groups and age spectrums. I see this all the time as I run quite a few demos for Wizards. Attack versus AC/difficulty class is a simple method. You either hit and do damage or miss. If you use armor as DR, you usually hit, but then have to add and subtract on the fly. If you are fighting or running multiple enemies, then it is a pain in the arse. Your experience may differ, but mine has shown that DR is a tricky rule that requires a lot more work and leads to slow combats. It may be great for groups that have every t crossed or i dotted, but for people out to have a bit of fun, it is more complicated than it needs to be. I do find it funny that you refer to IH, which is a heavy resource management game, to support your position. I do not mind armor as DR as an optional rule, but if they replace AC with it as a core rule, then the game will suffer for it. People are not computers. They should not have to keep track of dozens of effects and rules during a combat. It just makes the combats more about the dice and the character build rather than an RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
Top