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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="Zjelani" data-source="post: 2531987" data-attributes="member: 2919"><p>Wow, this is definitely ironic - a thread about 4e gets hijacked by another topic!</p><p></p><p>It really seems to me that this is matter is a subjective preference. Despite what some people think, there's nothing inherently wrong with Armor as DR that isn't based on some personal opinion. However, there's also nothing utterly magical about it that makes combat more realistic either. It really comes down to people's preference for simplicity vs. realism. Some fall on one side of the line, some fall on the other. Armor as AC vs. Armor as DR straddles that line.</p><p></p><p>For some people that added complexity could make it more interesting, but for others its added complexity without added benefit. I'm tempted to give it a try sometime to see how much it really adds much fun vs. how much more effort it takes and make up my mind based on actual play. As Sean says in the linked article, "I'm just saying it'll take a lot of work ... more work than it's worth to most people."</p><p></p><p>For some people it is worth the extra work, and others it isn't. I'm thinking the majority of D&D players agree that it's not worth it. Just calling it a "stupid mechanic" because you personally don't see the value is awfully close minded.</p></blockquote><p></p>
[QUOTE="Zjelani, post: 2531987, member: 2919"] Wow, this is definitely ironic - a thread about 4e gets hijacked by another topic! It really seems to me that this is matter is a subjective preference. Despite what some people think, there's nothing inherently wrong with Armor as DR that isn't based on some personal opinion. However, there's also nothing utterly magical about it that makes combat more realistic either. It really comes down to people's preference for simplicity vs. realism. Some fall on one side of the line, some fall on the other. Armor as AC vs. Armor as DR straddles that line. For some people that added complexity could make it more interesting, but for others its added complexity without added benefit. I'm tempted to give it a try sometime to see how much it really adds much fun vs. how much more effort it takes and make up my mind based on actual play. As Sean says in the linked article, "I'm just saying it'll take a lot of work ... more work than it's worth to most people." For some people it is worth the extra work, and others it isn't. I'm thinking the majority of D&D players agree that it's not worth it. Just calling it a "stupid mechanic" because you personally don't see the value is awfully close minded. [/QUOTE]
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What would you want to see in 4e?
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