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D&D Older Editions, OSR, & D&D Variants
What would you want to see in 4e?
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<blockquote data-quote="glass" data-source="post: 2535273" data-attributes="member: 12251"><p>According to BelenUmeria, it is the extra record keeping. I was calling him on it. I never claimed there wasn't any extra arithmentic.</p><p></p><p>However, I should point out that not all calculations are equal. This one is pretty easy as D&D arithmetic goes, and can be done almost as an afterthought while the rest of the group moves on. Hell, most people could probably do it in the amount of time it takes to reach for the pencil to note down the damage anyway.</p><p></p><p>The attacker's attack bonus and the defender's relevant defence will generally be precalculated. The real calculations will be in combat:</p><p></p><p>AC: Weapon variable damage (addition), target's hit points (subtraction) (2 calculations).</p><p></p><p>DR: Weapon variable damage (addition), damage modified for soak (subtraction), target's hit points (subtraction) (three calculations).</p><p></p><p>Of course, you could (as I have suggested previously) make the damage a fixed number (which could be precalculated) and leave the randomness just in the DR roll, which takes it back to 2 each. But that would mean no randomness at all against unarmoured targets unless everyone had at least a little natural armour, or unless you start adding the DoS of the attack roll (which is of course, another calculation).</p><p></p><p>FWIW, I would favour the second option. I would accept the slight increase in handling time for each attack, and offset it by reducing the number of attacks. So, high/epic level characters will cap out at 4 or 5 attacks rather than being able to get 12 or 15... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 2535273, member: 12251"] According to BelenUmeria, it is the extra record keeping. I was calling him on it. I never claimed there wasn't any extra arithmentic. However, I should point out that not all calculations are equal. This one is pretty easy as D&D arithmetic goes, and can be done almost as an afterthought while the rest of the group moves on. Hell, most people could probably do it in the amount of time it takes to reach for the pencil to note down the damage anyway. The attacker's attack bonus and the defender's relevant defence will generally be precalculated. The real calculations will be in combat: AC: Weapon variable damage (addition), target's hit points (subtraction) (2 calculations). DR: Weapon variable damage (addition), damage modified for soak (subtraction), target's hit points (subtraction) (three calculations). Of course, you could (as I have suggested previously) make the damage a fixed number (which could be precalculated) and leave the randomness just in the DR roll, which takes it back to 2 each. But that would mean no randomness at all against unarmoured targets unless everyone had at least a little natural armour, or unless you start adding the DoS of the attack roll (which is of course, another calculation). FWIW, I would favour the second option. I would accept the slight increase in handling time for each attack, and offset it by reducing the number of attacks. So, high/epic level characters will cap out at 4 or 5 attacks rather than being able to get 12 or 15... :D glass. [/QUOTE]
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What would you want to see in 4e?
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