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Community
General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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<blockquote data-quote="akr71" data-source="post: 7555892" data-attributes="member: 6801213"><p>I feel that the 5e weapons table is a great streamline approach and helps new and younger players get into the game.</p><p></p><p>However, I would like some reason over flavor or cosmetic reason to choose longsword, battleaxe or warhammer. The hammer does bludgeoning, but the other two are basically identical, mechanically - 1d8/1d10 versatile, slashing weapons. I don't have a solution that doesn't interfere with the simplicity of the 5e rule-set though. Also, I don't think my players think there is a problem, so I would be doing a lot of work for nothing.</p><p></p><p>Weapon specific or weapon group specific feats might help. There was a UA a while back that attempted this, but it needs some polish, I think.</p><p></p><p>Edit:</p><p>Now that I have thought about it for a bit, I would introduce a third tier of weapon proficiency. Call it 'Militia Weapons'</p><p></p><p>Simple Weapons do 1d4 damage, Milita Weapons do 1d6 damage and Martial Weapons do 1d8 damage.</p><p>Heavy weapons bump up by one dice size</p><p>2 handed bumps up by one dice size</p><p>Versatile stays the same - when used 2 handed, bump up 1 dice size (but no shield bonus)</p><p>Lump light and finesse in as one</p><p>Give crossbows a 'mechanical' property. You can add Dex modifier to hit, but no bonus to damage.</p></blockquote><p></p>
[QUOTE="akr71, post: 7555892, member: 6801213"] I feel that the 5e weapons table is a great streamline approach and helps new and younger players get into the game. However, I would like some reason over flavor or cosmetic reason to choose longsword, battleaxe or warhammer. The hammer does bludgeoning, but the other two are basically identical, mechanically - 1d8/1d10 versatile, slashing weapons. I don't have a solution that doesn't interfere with the simplicity of the 5e rule-set though. Also, I don't think my players think there is a problem, so I would be doing a lot of work for nothing. Weapon specific or weapon group specific feats might help. There was a UA a while back that attempted this, but it needs some polish, I think. Edit: Now that I have thought about it for a bit, I would introduce a third tier of weapon proficiency. Call it 'Militia Weapons' Simple Weapons do 1d4 damage, Milita Weapons do 1d6 damage and Martial Weapons do 1d8 damage. Heavy weapons bump up by one dice size 2 handed bumps up by one dice size Versatile stays the same - when used 2 handed, bump up 1 dice size (but no shield bonus) Lump light and finesse in as one Give crossbows a 'mechanical' property. You can add Dex modifier to hit, but no bonus to damage. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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