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General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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<blockquote data-quote="Bacon Bits" data-source="post: 7556471" data-attributes="member: 6777737"><p>Yeah, I tried this before, intending the rules for DMs to introduce new weapons.</p><p></p><p>Weapon Building Rules</p><p></p><p>Instructions: </p><ol> <li data-xf-list-type="ol">Choose Weapon Group and base Die Size from Table 1a and 1b</li> <li data-xf-list-type="ol">Choose one Weapon Maneuverability Size Property from Table 2</li> <li data-xf-list-type="ol">Choose zero or more Special Weapon Properties from Table 3, up to the total allowed on table 1a</li> </ol><p></p><p></p><p>Table 1a: Weapon Group</p><p>[code]</p><p>+---------+---------------+--------------------+</p><p>| Type | Base Die Size | Special Properties |</p><p>+---------+---------------+--------------------+</p><p>| Simple | 2 | 1 |</p><p>| Martial | 3 | 2 |</p><p>+---------+---------------+--------------------+</p><p>[/code]</p><p></p><p>Table 1b: Weapon Damage Die Size</p><p>[code]</p><p>+-------+----------+</p><p>| Size | Die |</p><p>+-------+----------+</p><p>| 1 | 1d4 |</p><p>| 2 | 1d6 |</p><p>| 3 | 1d8 |</p><p>| 4 | 1d10 |</p><p>| 5 | 1d12/2d6 |</p><p>+-------+----------+</p><p>[/code]</p><p></p><p>Table 2: Weapon Maneuverability Size Property</p><p>[code]</p><p>+------------+------------+---------------------------------------------------------------+</p><p>| Property | Die Effect | Other Effects |</p><p>+------------+------------+---------------------------------------------------------------+</p><p>| Light | -- | Incompatible with Reach |</p><p>| Normal | -- | -- |</p><p>| Versatile | -- | +1 die size when used in two hands. Incompatible with Finesse |</p><p>| Two-handed | +1 Size | Incompatible with Finesse and Thrown |</p><p>+------------+------------+---------------------------------------------------------------+</p><p>[/code]</p><p></p><p></p><p>Table 3: Special Weapon Properties</p><p>[code]</p><p>+------------+------------+---------------------------------------------------------------+</p><p>| Property | Die Effect | Other Effects |</p><p>+------------+------------+---------------------------------------------------------------+</p><p>| Finesse | -1 Size | Incompatible with Versatile and Two-Handed |</p><p>| Reach | -1 Size | Incompatible with Light. -2 Size if Normal. |</p><p>| Thrown | -- | Incompatible with Two-Handed. Grants ranged attack 20/60 |</p><p>| Ammunition | -1 Size | Incompatible with Versatile, Finesse, Reach. No melee attack. |</p><p>| | | Simple weapons range 80/320, martial weapons range 150/600. |</p><p>| Heavy | +1 Size | Requires Two-Handed. |</p><p>| Loading | +1 Size | Requires Ammunition. Allows one additional property. |</p><p>+------------+------------+---------------------------------------------------------------+</p><p>[/code]</p><p></p><p>If I remember right, there are at least two current weapons that don't fit the above: Heavy Crossbow and Dagger (both have too many properties) [Edit: Also Dart]. But I think I may have moved stuff around trying to clean it up and it might not be correct anymore. If you're curious, the Finesse, Reach weapon is the Whip. There are several weapons that are too weak (sling, blowgun, mace). Reach might be better as "-2 Size, -1 if Two-Handed". There are no versatile reach weapons so it's not clear.</p><p></p><p>However, you shouldn't give players this kind of tool to build weapons because it's trivial to min/max. "Normal" basically serves no purpose except to not make certain weapons behave weirdly (whip, sling, mace). There's little reason not to be either light or versatile.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7556471, member: 6777737"] Yeah, I tried this before, intending the rules for DMs to introduce new weapons. Weapon Building Rules Instructions: [LIST=1] [*]Choose Weapon Group and base Die Size from Table 1a and 1b [*]Choose one Weapon Maneuverability Size Property from Table 2 [*]Choose zero or more Special Weapon Properties from Table 3, up to the total allowed on table 1a [/LIST] Table 1a: Weapon Group [code] +---------+---------------+--------------------+ | Type | Base Die Size | Special Properties | +---------+---------------+--------------------+ | Simple | 2 | 1 | | Martial | 3 | 2 | +---------+---------------+--------------------+ [/code] Table 1b: Weapon Damage Die Size [code] +-------+----------+ | Size | Die | +-------+----------+ | 1 | 1d4 | | 2 | 1d6 | | 3 | 1d8 | | 4 | 1d10 | | 5 | 1d12/2d6 | +-------+----------+ [/code] Table 2: Weapon Maneuverability Size Property [code] +------------+------------+---------------------------------------------------------------+ | Property | Die Effect | Other Effects | +------------+------------+---------------------------------------------------------------+ | Light | -- | Incompatible with Reach | | Normal | -- | -- | | Versatile | -- | +1 die size when used in two hands. Incompatible with Finesse | | Two-handed | +1 Size | Incompatible with Finesse and Thrown | +------------+------------+---------------------------------------------------------------+ [/code] Table 3: Special Weapon Properties [code] +------------+------------+---------------------------------------------------------------+ | Property | Die Effect | Other Effects | +------------+------------+---------------------------------------------------------------+ | Finesse | -1 Size | Incompatible with Versatile and Two-Handed | | Reach | -1 Size | Incompatible with Light. -2 Size if Normal. | | Thrown | -- | Incompatible with Two-Handed. Grants ranged attack 20/60 | | Ammunition | -1 Size | Incompatible with Versatile, Finesse, Reach. No melee attack. | | | | Simple weapons range 80/320, martial weapons range 150/600. | | Heavy | +1 Size | Requires Two-Handed. | | Loading | +1 Size | Requires Ammunition. Allows one additional property. | +------------+------------+---------------------------------------------------------------+ [/code] If I remember right, there are at least two current weapons that don't fit the above: Heavy Crossbow and Dagger (both have too many properties) [Edit: Also Dart]. But I think I may have moved stuff around trying to clean it up and it might not be correct anymore. If you're curious, the Finesse, Reach weapon is the Whip. There are several weapons that are too weak (sling, blowgun, mace). Reach might be better as "-2 Size, -1 if Two-Handed". There are no versatile reach weapons so it's not clear. However, you shouldn't give players this kind of tool to build weapons because it's trivial to min/max. "Normal" basically serves no purpose except to not make certain weapons behave weirdly (whip, sling, mace). There's little reason not to be either light or versatile. [/QUOTE]
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what would you want to see in a revised Weapon Chart?
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