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Community
General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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<blockquote data-quote="ClaytonCross" data-source="post: 7556534" data-attributes="member: 6880599"><p>1. All slashing weapons <strong><u>that are not heavy</u></strong> would all be finesse, +2 to hit and do -3 damage vs heavy armor making them great vs light and medium armor but horrible against armored "tanks"</p><p></p><p>2. All Piercing weapons would be -2 to hit but have a critical range of 19-20 and do an additional 10 damage on crit. Making them harder to hit but "keen" and "Massive crit" weapons as a lance/spear to the chest or dagger to the back.</p><p></p><p>3. Bludgeoning damage would be considered "standard" and unchanged as punching is pretty standard.</p><p></p><p>I just like this because it makes weapon types matter more and its makes the Armored Tank aka "Mountain" bosses a bit more intimidating. I know some people will just carry an axe pike and switch to piercing but I am in favor of that since it has players describing the change in attack do to the change in opponent. Also, carrying multiple weapons can become an encumbrance issue until you get you axe pike which makes for some good early game upgrades.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7556534, member: 6880599"] 1. All slashing weapons [B][U]that are not heavy[/U][/B] would all be finesse, +2 to hit and do -3 damage vs heavy armor making them great vs light and medium armor but horrible against armored "tanks" 2. All Piercing weapons would be -2 to hit but have a critical range of 19-20 and do an additional 10 damage on crit. Making them harder to hit but "keen" and "Massive crit" weapons as a lance/spear to the chest or dagger to the back. 3. Bludgeoning damage would be considered "standard" and unchanged as punching is pretty standard. I just like this because it makes weapon types matter more and its makes the Armored Tank aka "Mountain" bosses a bit more intimidating. I know some people will just carry an axe pike and switch to piercing but I am in favor of that since it has players describing the change in attack do to the change in opponent. Also, carrying multiple weapons can become an encumbrance issue until you get you axe pike which makes for some good early game upgrades. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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