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General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7556741"><p>I agree, I don't really have any issues with the current table except for the Rapier and Scimitar (we've switched their roles for the most part). I like a lot of the tweaks you recommend and my thoughts are:</p><p></p><p>2. Make Heavy weapons require a Strength 13 or higher. Also, I would make it so Strength penalties apply to damage, even with Finesse weapons. So those Str 8 builds might gain from high Dex, but the low Str <em>would</em> still impact them this way.</p><p></p><p>10. Shields are thus in my group:</p><p></p><p>Bucklers: +1 AC, allows a weapon of 2 lbs or less to be wielded in the off-hand, but attacks made with that weapon have disadvantage if the Buckler is used for AC. If you choose to not gain the +1 AC bonus, the off-hand attack is not at disadvantage. Bucklers can be used to punch for 1d3 plus Strength modifier damage.</p><p>Normal: +2 AC, punch damage is 1d4 plus Strength modifier.</p><p>Tower: +2 AC, as a Bonus action you can take cover behind your tower shield, increasing your AC bonus to +5 (as three-quarters cover) against ranged attacks. You cannot punch with a tower shield.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7556741"] I agree, I don't really have any issues with the current table except for the Rapier and Scimitar (we've switched their roles for the most part). I like a lot of the tweaks you recommend and my thoughts are: 2. Make Heavy weapons require a Strength 13 or higher. Also, I would make it so Strength penalties apply to damage, even with Finesse weapons. So those Str 8 builds might gain from high Dex, but the low Str [I]would[/I] still impact them this way. 10. Shields are thus in my group: Bucklers: +1 AC, allows a weapon of 2 lbs or less to be wielded in the off-hand, but attacks made with that weapon have disadvantage if the Buckler is used for AC. If you choose to not gain the +1 AC bonus, the off-hand attack is not at disadvantage. Bucklers can be used to punch for 1d3 plus Strength modifier damage. Normal: +2 AC, punch damage is 1d4 plus Strength modifier. Tower: +2 AC, as a Bonus action you can take cover behind your tower shield, increasing your AC bonus to +5 (as three-quarters cover) against ranged attacks. You cannot punch with a tower shield. [/QUOTE]
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Community
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what would you want to see in a revised Weapon Chart?
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