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What Would Your Eberron CRPG Feature?
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<blockquote data-quote="Kaodi" data-source="post: 2816542" data-attributes="member: 1231"><p>So far, there have been two Eberron computer games, Dragon Shard and DDO: Stormreach. I haven't played the full versions of either, but somehow I've been left with the distinct impression that while they are both good games, neither is a very good substitute for a real CRPG set in Eberron. I suppose if you were a game modder, you would say that it would probably be easy to adjust the NWN2 engine to Eberron, but, well... quite you! This thread is about what you would do for a whole new CRPG based in Eberron.</p><p></p><p>Personally, I think I'd go for 28 pt buy, turn-based. I'd feature most if not all of the dragonmarked houses (ones like Thuranni, Vol, maybe Vadalis and the pseudo-house, Tarkanan, would be left for an expansion campaign). Since I want it to feature many of the technological elements of Eberron, it would set anywhere from as small a region as the the northern area of Breland from Blackcrag to Starilaskur and New Cyre, plus a small part of southern Thrane, to most of Breland, Zilargo, Thrane and Darguun. Alternate beginnings for different races and classes might be nice. I'd really try to push the " noir " we keep hearing about, and though it would probably have a full party, I'd at least toy with the idea of giving it a similar perspective as KoToR, as opposed to top down. Also, I'd refer heavily to " lots of roleplaying broken up by climactic battles " theory and the Eberron campaigns section of the ECS. Lots of secret organizations would make appearances, but I don't want to tread too much with the Emerald Claw and the Blood of Vol. The Aurum, the Lords of Dust, the Swords of Liberty, Cults of the Dragon Below... they're more the style. As for psionics, well, it would have to have psionics, but balancing would be tricky...</p></blockquote><p></p>
[QUOTE="Kaodi, post: 2816542, member: 1231"] So far, there have been two Eberron computer games, Dragon Shard and DDO: Stormreach. I haven't played the full versions of either, but somehow I've been left with the distinct impression that while they are both good games, neither is a very good substitute for a real CRPG set in Eberron. I suppose if you were a game modder, you would say that it would probably be easy to adjust the NWN2 engine to Eberron, but, well... quite you! This thread is about what you would do for a whole new CRPG based in Eberron. Personally, I think I'd go for 28 pt buy, turn-based. I'd feature most if not all of the dragonmarked houses (ones like Thuranni, Vol, maybe Vadalis and the pseudo-house, Tarkanan, would be left for an expansion campaign). Since I want it to feature many of the technological elements of Eberron, it would set anywhere from as small a region as the the northern area of Breland from Blackcrag to Starilaskur and New Cyre, plus a small part of southern Thrane, to most of Breland, Zilargo, Thrane and Darguun. Alternate beginnings for different races and classes might be nice. I'd really try to push the " noir " we keep hearing about, and though it would probably have a full party, I'd at least toy with the idea of giving it a similar perspective as KoToR, as opposed to top down. Also, I'd refer heavily to " lots of roleplaying broken up by climactic battles " theory and the Eberron campaigns section of the ECS. Lots of secret organizations would make appearances, but I don't want to tread too much with the Emerald Claw and the Blood of Vol. The Aurum, the Lords of Dust, the Swords of Liberty, Cults of the Dragon Below... they're more the style. As for psionics, well, it would have to have psionics, but balancing would be tricky... [/QUOTE]
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