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What Would Your Eberron CRPG Feature?
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<blockquote data-quote="Kaodi" data-source="post: 2817856" data-attributes="member: 1231"><p><strong>More Thoughts</strong></p><p></p><p>I was thinking about this more yesterday, and I think I would actually leave the psionic classes out of the core game, though all the psionic feats a kalashatar or someone with wild talent could take with out class levels would be in. The psionic classes would be left for the first expansion, which would feature an epic (but not epic level) campaign set on the continent of Sarlona, where psionics is the only real game in town. </p><p></p><p>This part of what idea might be some years off yet, but graphics as good as Elder Scrolls IV (should I buy that game? it will eat up my time, yet it is so the kind of game I profess to love!), in their own way. So, even if its basically top down, the scenery should be relatively as good looking. The harder part to go with that would be continuous loading, ala Dungeon Siege and Dungeon Siege 2, though *completely* seperate areas would have a load time probably, like if a portion of the game required you to take the lightning rail or an airship to the Shadow Marches. </p><p></p><p>Depending on how good backgrounds work in NWN2, those would be in, though they would be more limited to how the world interacts with you, or they would be very limited, like the regional learning for Breland and Morgrave University from Five Nations (I think). Also, I'd like to actually have some craft or profession skills that are used to tie the character into side quests instead of mostly for making stuff. Like say, for instance, you have craft (stonemasonry), and there is some " down time " featured in the story, like a few days here, or a week there, and your character can get paid to work on the restoration of the city from war damage (this is why I was thinking to base the area around Lake Brey, and maybe start in Starilaskur, because it would of seen a lot of combat in the war). Now, while most characters would just have that free time pass without event (unless they were crafting items, maybe), suddenly, for that character with the requisite number of ranks in craft (stonemasonry), a side quest and event take place, contained in their own area of the city. This could be that perennial, " We were digging up some foundations and released a fiend from the pits of Khyber! " quest, or something a little more original, but I think you get the point.</p><p></p><p>This just comes to me right now, but I think religion should also play a larger part in the game... In NWN it was just, " Tyr this, Tyr that, " and if you even chose to write in a deity, it meant nothing. You could of put in Cyric, and when you met that priest of Cyric in the yuan-ti's lair, it made absolutely no difference to the game itself. In this hypothetical Eberron game, if you are a fervent follower of Balinor or Arawai, you're probably going to get a little better treatment from druids, and if you follow the Shadow, you may get to learn some unique spells, or get an Eberron shard that enhances existing ones. And if you're a follower of the Silver Flame, obviously the portion of the game that deals with border issues and bad feelings between Breland and Thrane, you're going to all set to go! </p><p></p><p>That also reminds me... random treasure has to make more sense, if there is any at all. Instead of pulling a +2 shocking spear of dwarf bane off of that low level axe wielding gnome berserker, you're going to pull it off a Jhorash'tar orc chieftain, every time. And if you want to add an element of randomness to it, maybe in one game, Sakech Yagir has weapon focus, weapon specialization and improved critical in greatswords, and wields a +1 byeshk keen greatsword of aberration bane, but when you play through it with a different character, he has weapon focus (light flail), improved shield bash, improved trip and wields a +1 byeshk thundering light flail and a +1 mithral shield of blinding. </p><p></p><p>Anyway, I guess that is all for this post.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 2817856, member: 1231"] [b]More Thoughts[/b] I was thinking about this more yesterday, and I think I would actually leave the psionic classes out of the core game, though all the psionic feats a kalashatar or someone with wild talent could take with out class levels would be in. The psionic classes would be left for the first expansion, which would feature an epic (but not epic level) campaign set on the continent of Sarlona, where psionics is the only real game in town. This part of what idea might be some years off yet, but graphics as good as Elder Scrolls IV (should I buy that game? it will eat up my time, yet it is so the kind of game I profess to love!), in their own way. So, even if its basically top down, the scenery should be relatively as good looking. The harder part to go with that would be continuous loading, ala Dungeon Siege and Dungeon Siege 2, though *completely* seperate areas would have a load time probably, like if a portion of the game required you to take the lightning rail or an airship to the Shadow Marches. Depending on how good backgrounds work in NWN2, those would be in, though they would be more limited to how the world interacts with you, or they would be very limited, like the regional learning for Breland and Morgrave University from Five Nations (I think). Also, I'd like to actually have some craft or profession skills that are used to tie the character into side quests instead of mostly for making stuff. Like say, for instance, you have craft (stonemasonry), and there is some " down time " featured in the story, like a few days here, or a week there, and your character can get paid to work on the restoration of the city from war damage (this is why I was thinking to base the area around Lake Brey, and maybe start in Starilaskur, because it would of seen a lot of combat in the war). Now, while most characters would just have that free time pass without event (unless they were crafting items, maybe), suddenly, for that character with the requisite number of ranks in craft (stonemasonry), a side quest and event take place, contained in their own area of the city. This could be that perennial, " We were digging up some foundations and released a fiend from the pits of Khyber! " quest, or something a little more original, but I think you get the point. This just comes to me right now, but I think religion should also play a larger part in the game... In NWN it was just, " Tyr this, Tyr that, " and if you even chose to write in a deity, it meant nothing. You could of put in Cyric, and when you met that priest of Cyric in the yuan-ti's lair, it made absolutely no difference to the game itself. In this hypothetical Eberron game, if you are a fervent follower of Balinor or Arawai, you're probably going to get a little better treatment from druids, and if you follow the Shadow, you may get to learn some unique spells, or get an Eberron shard that enhances existing ones. And if you're a follower of the Silver Flame, obviously the portion of the game that deals with border issues and bad feelings between Breland and Thrane, you're going to all set to go! That also reminds me... random treasure has to make more sense, if there is any at all. Instead of pulling a +2 shocking spear of dwarf bane off of that low level axe wielding gnome berserker, you're going to pull it off a Jhorash'tar orc chieftain, every time. And if you want to add an element of randomness to it, maybe in one game, Sakech Yagir has weapon focus, weapon specialization and improved critical in greatswords, and wields a +1 byeshk keen greatsword of aberration bane, but when you play through it with a different character, he has weapon focus (light flail), improved shield bash, improved trip and wields a +1 byeshk thundering light flail and a +1 mithral shield of blinding. Anyway, I guess that is all for this post. [/QUOTE]
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