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What Would Your Eberron CRPG Feature?
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<blockquote data-quote="Kaodi" data-source="post: 3047292" data-attributes="member: 1231"><p><strong>I Just Can't Let This Go...</strong></p><p></p><p>Recently I've come back to the idea of an Eberron CRPG. The problem is, I kind of need Secrets of Sarlona before I can really flesh it out. That is because, predictably, I've changed my mind to thinking there shound be a game based on Kalashtar and psionics, placed on Sarlona.</p><p></p><p>Now, I don't want to go into specific details of the ultimate plotline, because I would like to hold onto my delusions that this could actually happen, but I was thinking that it would go level 1-20, would feature bards, clerics, monks, psions, psychic warriors, soulknifes, wilders (those classes being the suggested ones in Races of Eberron), all of the appropriate Eberron prestige classes, and the appropriate Psionics prestige classes from Expanded Psionics Handbook. I don't know if I'd put in the stuff from Complete Psionic. I haven't really heard many good things about that book. </p><p></p><p>Anyway, the player would start out as a student in a monastery in Adar, run by shadow watchers. Maybe the most prominent or second most prominent one. The first part of the game, taking them to level 3 or 4, would consist of them finishing their training. Then the main plot would get under way, leading them into Rierdra to fight the Chosen and the Inspired. Based on an idea I had for another thread on the WotC boards, since the computer games aren't truly canon, I think one of the high level chapters would be spent travelling through the astral and shadow planes to another planet or alternate world that has been trapped in conjunction with the plane of Dal Quor, because of the actions of the giants. That way, you would get a chance to fight the Quori in the flesh, without actually going to Dal Quor, which the kalashtar and unable to do.</p><p></p><p>Anyway, the game would be designed to take you right up to level 20, and if you did everything, any extra experience you had past that could be used for crafting items, or maybe even as a requirement for a special extra quest. </p><p></p><p>Any more thoughts on this kind of thing? I realize the first time around this thread received minimal interest, but maybe this sort of stuff will get people a little more riled up and willing to reply.</p><p></p><p>Err, edit, I realize leaving a lot of stuff out may be contentious, especially having kalashtar as the only available race for your starting character, but there would be NPCs of Adaran and Rierdran descent, any maybe some other races, though *NOT* the psionics handbook races. In my opinion, adding most of the extra races from the various books to Eberron is a big mistake. Exceptions might include ones like the glacial dwarves, supposedely native to the Frostfell, maybe the goliaths in Xen'drik, if they could be related to the giants and similar instances where they fill a need, as opposed to just being put in there. Rierdran and Adaran NPCs might also have access to the barbarian, fighter, paladin and rogue classes, while the kalashtar hero of the game would not (on Khorvaire, a case can be made for a kalashtar in any class, but this game has a focus, and I think limited the classes to the ones that would be taken up by a kalashtar in Adar is fitting).</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3047292, member: 1231"] [b]I Just Can't Let This Go...[/b] Recently I've come back to the idea of an Eberron CRPG. The problem is, I kind of need Secrets of Sarlona before I can really flesh it out. That is because, predictably, I've changed my mind to thinking there shound be a game based on Kalashtar and psionics, placed on Sarlona. Now, I don't want to go into specific details of the ultimate plotline, because I would like to hold onto my delusions that this could actually happen, but I was thinking that it would go level 1-20, would feature bards, clerics, monks, psions, psychic warriors, soulknifes, wilders (those classes being the suggested ones in Races of Eberron), all of the appropriate Eberron prestige classes, and the appropriate Psionics prestige classes from Expanded Psionics Handbook. I don't know if I'd put in the stuff from Complete Psionic. I haven't really heard many good things about that book. Anyway, the player would start out as a student in a monastery in Adar, run by shadow watchers. Maybe the most prominent or second most prominent one. The first part of the game, taking them to level 3 or 4, would consist of them finishing their training. Then the main plot would get under way, leading them into Rierdra to fight the Chosen and the Inspired. Based on an idea I had for another thread on the WotC boards, since the computer games aren't truly canon, I think one of the high level chapters would be spent travelling through the astral and shadow planes to another planet or alternate world that has been trapped in conjunction with the plane of Dal Quor, because of the actions of the giants. That way, you would get a chance to fight the Quori in the flesh, without actually going to Dal Quor, which the kalashtar and unable to do. Anyway, the game would be designed to take you right up to level 20, and if you did everything, any extra experience you had past that could be used for crafting items, or maybe even as a requirement for a special extra quest. Any more thoughts on this kind of thing? I realize the first time around this thread received minimal interest, but maybe this sort of stuff will get people a little more riled up and willing to reply. Err, edit, I realize leaving a lot of stuff out may be contentious, especially having kalashtar as the only available race for your starting character, but there would be NPCs of Adaran and Rierdran descent, any maybe some other races, though *NOT* the psionics handbook races. In my opinion, adding most of the extra races from the various books to Eberron is a big mistake. Exceptions might include ones like the glacial dwarves, supposedely native to the Frostfell, maybe the goliaths in Xen'drik, if they could be related to the giants and similar instances where they fill a need, as opposed to just being put in there. Rierdran and Adaran NPCs might also have access to the barbarian, fighter, paladin and rogue classes, while the kalashtar hero of the game would not (on Khorvaire, a case can be made for a kalashtar in any class, but this game has a focus, and I think limited the classes to the ones that would be taken up by a kalashtar in Adar is fitting). [/QUOTE]
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