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What Would Your Eberron CRPG Feature?
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<blockquote data-quote="SteelDraco" data-source="post: 3047798" data-attributes="member: 359"><p>D&D has produced a number of excellent games over the years, so there's no reason they shouldn't do a decent single-player RPG game in the Eberron setting. After all, most of the other settings have had several - Forgotten Realms has the Gold Box games, the Baldur's Gate stuff, and the Icewind Dale games. Planescape had Torment, which IMO is still one of the best PRGs ever made. Ravenloft had a couple of first-person RPGs, and even Dark Sun and Al-Qadim had one or two. And these were all good games. I'm kind of baffled that they haven't done something similar for Eberron, considering how much people seem to like the setting. Maybe they're concerned about comparisons to the Final Fantasy series?</p><p></p><p>Though, recently, I've been baffled by the decisions made by the electronics people in regard to D&D licensing in general. DDO seems to have intentionally ignored all the lessons learned by successful MMOs, and gone in a completely un-fun direction (no world exploration? Really? Painfully slow level progression? No viable soloing? Ugh.) Dragonreach didn't seem like something to appeal to the RPG crowd, possibly because (I'm guessing here) single-player RPGs don't sell as well as a really successful strategy game. But if you're going to make something that is intended to appeal to an RPG market, wouldn't it make the most sense to make an RPG?</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3047798, member: 359"] D&D has produced a number of excellent games over the years, so there's no reason they shouldn't do a decent single-player RPG game in the Eberron setting. After all, most of the other settings have had several - Forgotten Realms has the Gold Box games, the Baldur's Gate stuff, and the Icewind Dale games. Planescape had Torment, which IMO is still one of the best PRGs ever made. Ravenloft had a couple of first-person RPGs, and even Dark Sun and Al-Qadim had one or two. And these were all good games. I'm kind of baffled that they haven't done something similar for Eberron, considering how much people seem to like the setting. Maybe they're concerned about comparisons to the Final Fantasy series? Though, recently, I've been baffled by the decisions made by the electronics people in regard to D&D licensing in general. DDO seems to have intentionally ignored all the lessons learned by successful MMOs, and gone in a completely un-fun direction (no world exploration? Really? Painfully slow level progression? No viable soloing? Ugh.) Dragonreach didn't seem like something to appeal to the RPG crowd, possibly because (I'm guessing here) single-player RPGs don't sell as well as a really successful strategy game. But if you're going to make something that is intended to appeal to an RPG market, wouldn't it make the most sense to make an RPG? [/QUOTE]
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