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What Would Your Eberron CRPG Feature?
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<blockquote data-quote="Kaodi" data-source="post: 3054164" data-attributes="member: 1231"><p><strong>From The Everchanging Mind Of Me</strong></p><p></p><p>Once again, in my fine tradition of cyclical enthusiasm, I am returning to thoughts of Khorvaire. </p><p></p><p>Now, I am thinking of a plot where a great dragon armed with a few convoluted pieces of the Draconic Prophecy is going to try and take out, say, Droaam. I was initially thinking of one of the Five Nations, but moments ago it occured to me that it may seem more interesting if the whole idea is to wipe out a nation that many civilized peoples may want to see wiped out. And the players mission and story is focused around trying to find out why they shouldn't allow it to happen. </p><p>In addition, a story in Droaam has many, many monsters already built in, and allows one to explore what their society is like. According to what we know about the Daughters of Sora Kell, they may be able to defeat the dragon, but they can't defeat the prophecy, and Teraza knows that they are powerless to enact countermeasures, because they cannot force the conditions needed to avert disaster.</p><p>At the high end, perhaps the dragon is not the final enemy, as perhaps it is the servants of one of the Rakshasa Rajahs that have somehow manipulated it using an ancient tool from the Age of Demons that allowed them to keep the dragons ignorant and in servitude to them.</p><p>Maybe an Orb of Dragonkind, but a more original eldritch machine would be in order.</p><p>As for the party, I was thinking about the suggestion of the return to the old six member party, but I think I would reduce it to two or thee startings characters, and the rest recruitable. I might even but in some sort of relationship mechanic between the three player made characters, with different bonuses and penalties related to if they are friends, rival, spouses, siblings or even parent and child. This would also heavily affect what side plots and quests were available, as well as some of the dialogue.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3054164, member: 1231"] [b]From The Everchanging Mind Of Me[/b] Once again, in my fine tradition of cyclical enthusiasm, I am returning to thoughts of Khorvaire. Now, I am thinking of a plot where a great dragon armed with a few convoluted pieces of the Draconic Prophecy is going to try and take out, say, Droaam. I was initially thinking of one of the Five Nations, but moments ago it occured to me that it may seem more interesting if the whole idea is to wipe out a nation that many civilized peoples may want to see wiped out. And the players mission and story is focused around trying to find out why they shouldn't allow it to happen. In addition, a story in Droaam has many, many monsters already built in, and allows one to explore what their society is like. According to what we know about the Daughters of Sora Kell, they may be able to defeat the dragon, but they can't defeat the prophecy, and Teraza knows that they are powerless to enact countermeasures, because they cannot force the conditions needed to avert disaster. At the high end, perhaps the dragon is not the final enemy, as perhaps it is the servants of one of the Rakshasa Rajahs that have somehow manipulated it using an ancient tool from the Age of Demons that allowed them to keep the dragons ignorant and in servitude to them. Maybe an Orb of Dragonkind, but a more original eldritch machine would be in order. As for the party, I was thinking about the suggestion of the return to the old six member party, but I think I would reduce it to two or thee startings characters, and the rest recruitable. I might even but in some sort of relationship mechanic between the three player made characters, with different bonuses and penalties related to if they are friends, rival, spouses, siblings or even parent and child. This would also heavily affect what side plots and quests were available, as well as some of the dialogue. [/QUOTE]
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