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What Would Your Eberron CRPG Feature?
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<blockquote data-quote="Kaodi" data-source="post: 3939455" data-attributes="member: 1231"><p><strong>I Used To Title All Of My Posts</strong></p><p></p><p>Once again, I raise thee from the ashes, thread of mine, to divine the nature of an epic Eberron computer roleplaying game.</p><p></p><p>Since the last time I posted, there has of course been a rather significant development in the world of Dungeons & Dragons: the announcement of 4th Edition. This creates some interesting problems, or maybe opportunities, for an Eberron CRPG. </p><p></p><p>The first thing I can say perhaps is that in my unexpert opinion, it would be radically awesome if it were possible to launch a 4e Eberron CRPG right around the time of the release of the ECS, PHB II, DMG II and MM II. You would have a double whammy of a game that used both the new Eberron setting rules AND the new Psionics power source (and possibly the others as well, depending on what they are). However, a year and a half is probably an insufficient development cycle for a worthwhile game, especially when many of the rules have not been fully developed yet.</p><p></p><p>If you had a game with all of those things, I would think about basing it in Q'barra, the Endworld Mountains and the Blade Desert, featuring the swamps, the ruins from the Age of Demons, maybe the Dragon Graveyard and the Inspired ambassadors... </p><p></p><p>A more familiar location though would perhaps go for Aundair, the Eldeen Reaches and the Demon Wastes. This might be more ideal because you would have something for more of the classes. Almost every PBH class and probably many of the PHB II classes would have something interesting to do here. </p><p></p><p>Artwise, perhaps I would do something like take the artistic impressions of Wayne Reynolds and combine it with the approach of WarCraft and StarCraft games: clean, smooth, colourful graphics that are perhaps somewhat unrealistic but nevertheless very aesthetic. </p><p></p><p>In any case, I think the new 4e rules may work exceptionally well with a computer game, since most of your abilities will be useable in every combat. You could have more resource management in terms of holding back the big guns for the appropriate encounters because you cannot count on being able to rest anywhere. If there is less Christmas Tree effect going on, it also means that you won't need oodles of high level randomized treasure, and that distribution can make much more sense.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 3939455, member: 1231"] [b]I Used To Title All Of My Posts[/b] Once again, I raise thee from the ashes, thread of mine, to divine the nature of an epic Eberron computer roleplaying game. Since the last time I posted, there has of course been a rather significant development in the world of Dungeons & Dragons: the announcement of 4th Edition. This creates some interesting problems, or maybe opportunities, for an Eberron CRPG. The first thing I can say perhaps is that in my unexpert opinion, it would be radically awesome if it were possible to launch a 4e Eberron CRPG right around the time of the release of the ECS, PHB II, DMG II and MM II. You would have a double whammy of a game that used both the new Eberron setting rules AND the new Psionics power source (and possibly the others as well, depending on what they are). However, a year and a half is probably an insufficient development cycle for a worthwhile game, especially when many of the rules have not been fully developed yet. If you had a game with all of those things, I would think about basing it in Q'barra, the Endworld Mountains and the Blade Desert, featuring the swamps, the ruins from the Age of Demons, maybe the Dragon Graveyard and the Inspired ambassadors... A more familiar location though would perhaps go for Aundair, the Eldeen Reaches and the Demon Wastes. This might be more ideal because you would have something for more of the classes. Almost every PBH class and probably many of the PHB II classes would have something interesting to do here. Artwise, perhaps I would do something like take the artistic impressions of Wayne Reynolds and combine it with the approach of WarCraft and StarCraft games: clean, smooth, colourful graphics that are perhaps somewhat unrealistic but nevertheless very aesthetic. In any case, I think the new 4e rules may work exceptionally well with a computer game, since most of your abilities will be useable in every combat. You could have more resource management in terms of holding back the big guns for the appropriate encounters because you cannot count on being able to rest anywhere. If there is less Christmas Tree effect going on, it also means that you won't need oodles of high level randomized treasure, and that distribution can make much more sense. [/QUOTE]
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