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What would your "fourth core rulebook" be?
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<blockquote data-quote="Oryzarius" data-source="post: 9582406" data-attributes="member: 61736"><p>I'd agree with a <em>Libram of Expansion</em> or something of the sort, offering an assortment of genre guides, practical advice, rules tweaks, and a few campaign options or monster variants for various different kinds of campaigns that people might want to try. How do you expand on Bastions to do heavier domain-level play? What are some tips for making a "West Marches" style campaign work successfully? How might you mix up the treasure tables for a post-apocalyptic campaign rather than an epic fantasy setting? More daringly, how might you vary the game engine if you want to rebalance the pillars, taking emphasis away from regular combat, and putting more onto exploration or social interaction?</p></blockquote><p></p>
[QUOTE="Oryzarius, post: 9582406, member: 61736"] I'd agree with a [I]Libram of Expansion[/I] or something of the sort, offering an assortment of genre guides, practical advice, rules tweaks, and a few campaign options or monster variants for various different kinds of campaigns that people might want to try. How do you expand on Bastions to do heavier domain-level play? What are some tips for making a "West Marches" style campaign work successfully? How might you mix up the treasure tables for a post-apocalyptic campaign rather than an epic fantasy setting? More daringly, how might you vary the game engine if you want to rebalance the pillars, taking emphasis away from regular combat, and putting more onto exploration or social interaction? [/QUOTE]
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What would your "fourth core rulebook" be?
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